Dusty Nuttles
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Mac, that's quite bizzare, as I can hear them the loudest of all. Or do you mean the whistling sounds as the bomb falls? Just change _sounddist to whatever distance you want (in meters). NOTE: you can also change the volume of each sound individually in the cfgSounds part of description.ext - the DB level is there.
If (_choise == 1) then {
_espl = createVehicle ["SH_105_HE",position _sound,[], 0, "NONE"];
};
Ok - that is very strange. No sounds from the bombs exploding? The way my script works is that it doesn't actually call a sound for the explosions - the sound is built in, automatically played by arma after an explosion.Hi again, I should of mentioned I'm using your static airaid system. The sirens work fine and I can hear the whistling of the bombs droping, it's just the explosion which is missing. Here is the code for the type 1 bomb, what do I edit? I should add that I'm running a pre-release 1.7.7 server from R4ZOR49.
Code:If (_choise == 1) then { _espl = createVehicle ["SH_105_HE",position _sound,[], 0, "NONE"]; };
BTW, if I select bomb type 3, sirens work, whistling bomb sound works but I get no bombs?
Kind regards
Mac
I'm so glad you got it working! Do you think you could post the final versions of your files for others to use?Got it working, sirens sound good even with the smaller file...could be louder, but not a big deal whatsoever.
Mission file is approx 673k...prior to this it was like 588k.
Mmmyum, thank you very much for taking the time to look at my files, helped a lot!
I'm so glad you got it working! Do you think you could post the final versions of your files for others to use?
Volume - look at the description.ext cfgsounds - there should be a part with 'db' - decibels - this is your volume. It should be a negative value, but you can make it closer to 0 for more volume.
Ok - that is very strange. No sounds from the bombs exploding? The way my script works is that it doesn't actually call a sound for the explosions - the sound is built in, automatically played by arma after an explosion.
You can't as far as I know edit the volume of that sound. I don't really know what else to suggest. Maybe something to do with 1.7.7?
Just to get this clear - you can hear the sirens and whistles, and you can see the bombs, but you can't hear the explosions?
Type 3 bomb are maybe not allowed by BE or are banned in dayz probably (they either dont show or are immediately deleted after creation), I use rmod so I'm not 100% sure. Stick to the other two choices, or read through the thread some people have posted other types that may work.
Add me on steam (mmmyum) I will be around part of today/tonight and can maybe jump on the server and give you a hand. Anything weird in the RPT logs? We could maybe add a custom explosion sound as a quick fix.
ErrorMessage: File mpmissions\__cur_mp.chernarus\description.ext, line 150: .CfgSounds: Member already defined.
//===================piXel 05-02-2013============
#include "addin\fx\descrExt.h"
//=========================end===================
[/FONT][/SIZE][SIZE=2][FONT=Consolas]class nam[/FONT][/SIZE][/FONT][/SIZE]
[SIZE=2][FONT=Consolas][SIZE=2][FONT=Consolas] {[/FONT][/SIZE][/FONT][/SIZE]
[SIZE=2][FONT=Consolas][SIZE=2][FONT=Consolas] name = "Siren1";[/FONT][/SIZE][/FONT][/SIZE]
[SIZE=2][FONT=Consolas][SIZE=2][FONT=Consolas] sound[] = {\sound\SirenLoopMono.ogg, db-6, 1.0};[/FONT][/SIZE][/FONT][/SIZE]
[SIZE=2][FONT=Consolas][SIZE=2][FONT=Consolas] titles[] = {""};[/FONT][/SIZE][/FONT][/SIZE]
[SIZE=2][FONT=Consolas][SIZE=2][FONT=Consolas] };