Create a sqf with code below and name what ever you want and save it in your mission.pbo
Then add this at the bottom of your init,
fog script
Then add this at the bottom of your init,
Code:
[] ExecVM "what ever you called it.sqf";
Code:
waitUntil {!isNull player};
//waitUntil {time > 30};
while {alive player}do{
if(daytime<5||daytime>21)then {
setWind [0, -2, true];
_obj = player;
_pos = position (vehicle _obj);
_d = 15;
_h = 12;
_h1 = 8;
_h2 = 4;
_density = 20000;
_fog1 = "#particlesource" createVehicleLocal _pos;
_fog1 setParticleParams [
["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
[0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
[7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
];
_fog1 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
_fog1 setParticleCircle [0.001, [0, 0, -0.12]];
_fog1 setDropInterval 0.01;
_fog2 = "#particlesource" createVehicleLocal _pos;
_fog2 setParticleParams [
["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
[0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
[7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
];
_fog2 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
_fog2 setParticleCircle [0.001, [0, 0, -0.12]];
_fog2 setDropInterval 0.01;
_fog3 = "#particlesource" createVehicleLocal _pos;
_fog3 setParticleParams [
["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
[0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
[7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
];
_fog3 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
_fog3 setParticleCircle [0.001, [0, 0, -0.12]];
_fog3 setDropInterval 0.01;
};
sleep 120;
};
};