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_side = side _cursorTarget == west; //so only Players can be detained
_string = "PartGeneric" in magazines player;
//--------------------------------------ARREST----------------------------------------------------------------
if ((player getVariable"humanity") >= 9000) then {
if(_isMan && !_isZombie && _canDo && _isAlive) then {
if (s_player_arrest < 0) then {
s_player_arrest = player addaction ['<t color="#0074E8">' + "Investigation Menu" + '</t>', "Scripts\Investigation\investigation.sqf","",100,false,true,"", ""];
};
} else {
player removeAction s_player_arrest;
s_player_arrest = -1;
};
};
//-------------------------------------------------------------------------------------------------------------
if ((player getVariable"humanity") >= 9000) then {
//*****Arrest INKKO & Schwede*****
player removeAction s_player_arrest;
s_player_arrest = -1;
player removeAction s_player_release;
s_player_release = -1;
player removeAction s_player_escort;
s_player_escort = -1;
player removeAction s_player_search;
s_player_search = -1;
read my post again plsdownload link? please
works, btw forgot to mention you need 1 scrap metal in inventory to perform arrest, besides the amount of humanity you set up (default 9000)ty refreshed page got download link now hope this all works![]()
Haha my intentions were sincere, about the BE exceptions I'm quite sure they're there somewhere.. I'll have to check when I get back home. Until then... Install script check BE kicks and adjust filtersThat's one of the most IDGAF posts ever. Well played
They aren't listed anywhere in this thread now (edited out from page 4) is the only reason I brought it up.
player removeMagazine "PartGeneric";
_side = side _cursorTarget == west; //so only Players can be detained
_string = "PartGeneric" in magazines player;
if(_isMan && !_isZombie && _canDo && _isAlive && _side && _string) then {