DayZ 1.8.0.3 handcuff player help

I'm still working on this slowly. Trying to figure out a better way to release players currently which should actually help make the loading into vehicles a lot better as well.
 
I'm gonna try and get a separate script that will track detained players, it would disable their input and start a timer based on 2 things. 1 being the regular timer and 2 being a timer if there is no player withing X distance. Aswell as the timers there would be a check before release to make sure the player hasn't been released yet to resolve the random animation reset.

Having the players input disabled this way would simplify the main scripts. I haven't tested it at all yet but it should make it all easier to code in manipulations that the person detained would be able to get out of with their input enabled as well as fixing the animation reset when the current timer ends even after being released.
 
Panda, my apologies. I fell asleep on the couch early this evening and just now woke up. I peeked in on your TS and everyone is on the PvE server but you aren't there. I'm off tomorrow so I'll catch up with you then.
 
I have a problem. I installed all of it but when I handcuff someone I get kicked by battleeye. Can someone please give me the filters?
 
I have a problem. I installed all of it but when I handcuff someone I get kicked by battleeye. Can someone please give me the filters?
What does the kick say? Like script restriction or publicvariable restriction #.
 
Code:
//new
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq"
5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead"
5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed"
5 "PVDZE_" !"PVDZE_player" !"PVDZE_send" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_obj_setlocalVars" !="PVDZE_plr_TradeMenu" !="PVDZE_obj_getlocalVars" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish"
5 "PVAHR_" !"PVAHR_0_"
5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]"
5="player"
5="server"
1="PVAH_AdminReq"
1="PVAH_WriteLogReq"
1 "PVAHR_0_"
1 "PVDZE_"
 
Code:
//new
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq"
5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead"
5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed"
5 "PVDZE_" !"PVDZE_player" !"PVDZE_send" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_obj_setlocalVars" !="PVDZE_plr_TradeMenu" !="PVDZE_obj_getlocalVars" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish"
5 "PVAHR_" !"PVAHR_0_"
5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]"
5="player"
5="server"
1="PVAH_AdminReq"
1="PVAH_WriteLogReq"
1 "PVAHR_0_"
1 "PVDZE_"
on the line that looks like this
Code:
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq"
add !="Detain" at the end of it

I think that is all the exceptions you would need to add, any idea what your publicvariable.log says about it?
 
Okay thanks I will try that but right now no one is online because their all sleeping so i can't try it on anyone. I will keep you updated thanks!
 
Nope when I detain people I still get Public Variable Exception #0. This is the only error I can find in the log
Code:
04.04.2014 03:59:45: [VMP] TheGuyGiraffe (192.168.1.2:2304) d96c7278d3eeea59923e5a44fd179f2b - #0 "PVDZ_ply_Arrst" = <NULL-object>
 
You guys might memo your code to Chris too so he can add the proper exceptions to Infistar. I was getting player kicks and temp bans from the last code update until I added the exceptions myself into Infi.
 
You guys might memo your code to Chris too so he can add the proper exceptions to Infistar. I was getting player kicks and temp bans from the last code update until I added the exceptions myself into Infi.
I have the AH too and I have to modify it so much every version I never thought about that. I have to run it really loose so i've never had any issues.

Also as a heads up I'm only updating SchwEde and mines version of the code. I like how SchwEde's selfaction works compared to a command menu.
 
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