Recent content by 1stDegree

  1. 1

    [SUPPORT] - Sheeps Epoch Repack

    there are several files to edit in order to remove admintools in your mission pbo/folder -init.sqf -description.ext in your server pbo -compile/server_updateObject.sqf comment out // or delete all admintool lines in these files - you should be good to go *and yes, it should work just fine...
  2. 1

    [SUPPORT] - Sheeps Epoch Repack

    yeah i had a few issues with the loot - but i figured it out. so far so good with testing, seems like a lot of the loot has been changed. things are a little more rare i should say :p
  3. 1

    [SUPPORT] - Sheeps Epoch Repack

    Napf Updated to Sheeps version .11 Collaboration Napf files on Dropbox *Updated - forgot to add the custom loot, look in the /loot folder for configs
  4. 1

    [SUPPORT] - Sheeps Epoch Repack

    also i have been getting some weird thing where items can't be removed from storage sheds. a simple logout and back in will fix it but don't know why it happens in the first place
  5. 1

    [SUPPORT] - Sheeps Epoch Repack

    ok.. i think i found the fix for the admintools menu disappearing after death... this fixed it for me open your init.sqf scroll down to the bottom and look for- //Epoch admin tools [] execVM "admintools\Activate.sqf"; CUT and PASTE so that it is after (Below) //SPAWN SELECT waitUntil {!isNil...
  6. 1

    [SUPPORT] - Sheeps Epoch Repack

    awesome!
  7. 1

    [SUPPORT] - Sheeps Epoch Repack

    I'll give it a shot - but i may wait till i finish sheeps+overpoch on Napf first :p i will post as soon as i have something lol plus im still having issues with admintools not showing for some admins.... silly admintools
  8. 1

    [SUPPORT] - Sheeps Epoch Repack

    open your init.sqf in your missions folder and look for //disable plot pole DZE_requireplot = 0; change to a 1 and everything should operate like normal (requiring players to use the plot pole) when i first posted the bug i had totally missed the setting was 0 by default for testing purposes.
  9. 1

    [SUPPORT] - Sheeps Epoch Repack

    thanks a lot man! i'll look in to the admin tools asap - seems to work fine on my test server other than losing it when i die. I get it back when i close and re-open arma2...as i see you mentioned you tried. one of my other admins on the server is having the same issue even with a restart. its...
  10. 1

    [SUPPORT] - Sheeps Epoch Repack

    here are my files for Napf as it stands atm - the readme has more info http://www.dropbox.com/sh/1s9uf11xpqr9f4r/AADG4k9v0cc3-rbINS-xg3Tta
  11. 1

    [SUPPORT] - Sheeps Epoch Repack

    ok 99% working on Napf - just need to figure out why we lose admin after death.
  12. 1

    [SUPPORT] - Sheeps Epoch Repack

    oh sorry, when i say airlift i mean lifting vehicles with choppers. is there a list somewhere that defines what heli's can lift cars ?
  13. 1

    [SUPPORT] - Sheeps Epoch Repack

    yeah i think the plot pole thing has something to do with the basebuilding 1.3 - it has a plotpole check defined in it.. no worries, i agree lol who needs them
  14. 1

    [SUPPORT] - Sheeps Epoch Repack

    after further testing with that last change, everything with towing works great! -- is there somewhere i can find a list of what choppers can airlift ?
  15. 1

    [SUPPORT] - Sheeps Epoch Repack

    server_functions maybe ?
Back
Top