Ive managed to fix the problem of despawning boxes. I followed the instructions on this thread:
http://dayzepoch.com/forum/index.php?/topic/4202-ems-epoch-mission-system-release-021/
I am not using sarge, but DZAI - so where it said Sarge I just replaced with DZAI.
My only issue now is the...
Ok I think I've fixed something:
I changed my server cleanup section to this:
name = "group_cleanup";
init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
" {" \n
" " if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (typeOf...
I'm having this issue now. I'm using DZAI. Could someone who has got this to work with 1.0.3 and has DZAI in as well post a copy of their updateobject and cleanup files?
Sure - thanks for the quick response! I'm dying to get my server updated :)
name = "group_cleanup";
init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
" {" \n
" if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) &&...
I think the DZAI are possibly more evil than Sarge's at default. I think the way they pursue you if you take out a member of their group is epic, and it even texts you that on a radio if you have one. I guess they are used for something after all hehe .
Wow - got to be honest here...
I failed miserably with sarge & missions. I installed DZAI and blow me down if it isn't easy as shit to install and works like a charm with the missions! Very happy!
Have probably spoken too soon and there will be a million problems this time tomorrow haha!
I set the debugs but not sure what or where this tells me if anythings wrong - i'll paste the RPT log is its any help....
http://pastebin.com/tJTVfVTh
No idea why it's waffling on about the VIL cars, all the files are from 1.0.2.5....
You can see it says AI are spawning, but these could...
Hi - it's Version 1.1.0.
The problem is, no AI are there. The mission AI seem fine and all is as it should be, but I have no roaming groups. I've set every area to 100% chance of spawn so I can test, and I've spent a good 2 hours walking / driving / flying around - but they aren't spawning. No...
So I've got the mission system working nicely (http://opendayz.net/...n-system.11260/)...
I tried to add Sarge last night to get some roaming AI in, but as yet none have spawned. I've followed the instructions here (http://opendayz.net/...c-release.8391/) to the letter but I don't know what...
I'm having problems with this on Epoch 1.0.2.5
It's breaking some of my traders which I presume is because of the factions.sqf conflicting with whether the traders are friendly or not. Is there a solution?
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