Recent content by faulty

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    Official Vehicle List + Zone Map

    Needs an A10 or any other jet to spruce things up a bit. :)
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    saw this on TSW ??

    looks like he was hacking with monky monitor type deal. one of the releases does a weird sheep thing.
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    Help with adding Vehicles and Building ?

    object_spawn = all possible spawn points for vehicles object_data = all the vehicles and placeables in game right now. object_classes = all the vehicles and their max numbers, max fuel and max damage. If you want more vehicles IN the server right now up the numbers for the maxNum in...
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    Help with adding Vehicles and Building ?

    there is a script. It comes when you load the .sql that comes with server files... its a stored procedure that puts vehicles in the object_data based on the values in the object_classes. . .
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    Help with adding Vehicles and Building ?

    do you have anything in your object_data table? if so copy and Paste a row here...
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    Help with adding Vehicles and Building ?

    One thing I would test. Teleport your character position to the same worldspace as a vehicle you know works. (worldspace of a vehicle in the object_data table. ) BECAUSE if you cant see a vehicle when you next load in... they are not in there :( RCON restarts don't spawn in vehicles for me...
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    Help with adding Vehicles and Building ?

    in the object_classes table. Up the maxNum, chances, damage and fuel or lower them/w.e Then run the pMain protocol. Will say only one row changed. Its all lies.
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    Help with seting up a Australian Server

    -config=dayz_1.sara\config_1.cfg Are you sure that is your config_***.cfg file? becuase thats what tells the server to show up (gamespy) and tells it where battle eye is.
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    Splash Screen Contest!

    I think I have nailed the loading screen. I have tried to blend together all of the subtleties of what make Sahrani the map that you guys have worked so hard to make. The screen should sum up the whole Sahrani experience in one simple attention catching image. I give you: xoxo ~Cheesy
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    Safe Bases - Almost Complete

    pretty much and when they leave you have to make em non-god-mode-ey so put a {True} version of that stuff in a new sqf and exec in the expDesactiv="" part of your sensor.
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    Safe Bases - Almost Complete

    player removeAllEventHandlers "handleDamage"; player addEventHandler ["handleDamage", {false}]; player allowDamage false; Then same thing but True when they leave the area. Same thing for vehicles should work. Thats the invincibility bit anyway. As for whitelist playerID stuff? :P
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    Need help with adding protective dome area for bases.

    @wild joker You need to put a position in the position[]={} Replace the ######## with a .sqm position
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    Trigger that makes vehicles invulnerable

    before addEventHandler ["HandleDamage", {false}]; try doing removeAllEventHandlers "handleDamage"; just before it. I had a similar issue with handleDamage for my AI shop area and kind of flushing it like that worked for me.
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    Map help PLEASE :(

    http://community.bistudio.com/wiki/cfgMarkers Most usefull link for adding markers to your map :) .beidi file is 3d map editor. It WILL NOT work when you put stuff from that into your mission.sqm for dayz. Main reason is positions are different. ALSO it writes stuff a tad different. You...
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    Self Bloodbag script problems

    Add action bloodbag script was always buggy. didnt remove the action right etc etc but idk might be fixed. All I see that's dumb in your code is that line 29 init.sqf: call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles is not needed. The compiles.sqf...
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