object_spawn = all possible spawn points for vehicles
object_data = all the vehicles and placeables in game right now.
object_classes = all the vehicles and their max numbers, max fuel and max damage.
If you want more vehicles IN the server right now up the numbers for the maxNum in...
there is a script. It comes when you load the .sql that comes with server files... its a stored procedure that puts vehicles in the object_data based on the values in the object_classes. . .
One thing I would test. Teleport your character position to the same worldspace as a vehicle you know works. (worldspace of a vehicle in the object_data table. )
BECAUSE if you cant see a vehicle when you next load in... they are not in there :(
RCON restarts don't spawn in vehicles for me...
in the object_classes table. Up the maxNum, chances, damage and fuel or lower them/w.e
Then run the pMain protocol. Will say only one row changed. Its all lies.
-config=dayz_1.sara\config_1.cfg
Are you sure that is your config_***.cfg file? becuase thats what tells the server to show up (gamespy) and tells it where battle eye is.
I think I have nailed the loading screen. I have tried to blend together all of the subtleties of what make Sahrani the map that you guys have worked so hard to make.
The screen should sum up the whole Sahrani experience in one simple attention catching image.
I give you:
xoxo ~Cheesy
pretty much and when they leave you have to make em non-god-mode-ey so put a {True} version of that stuff in a new sqf and exec in the expDesactiv="" part of your sensor.
player removeAllEventHandlers "handleDamage";
player addEventHandler ["handleDamage", {false}];
player allowDamage false;
Then same thing but True when they leave the area. Same thing for vehicles should work. Thats the invincibility bit anyway. As for whitelist playerID stuff? :P
before
addEventHandler ["HandleDamage", {false}];
try doing
removeAllEventHandlers "handleDamage";
just before it. I had a similar issue with handleDamage for my AI shop area and kind of flushing it like that worked for me.
http://community.bistudio.com/wiki/cfgMarkers
Most usefull link for adding markers to your map :)
.beidi file is 3d map editor. It WILL NOT work when you put stuff from that into your mission.sqm for dayz. Main reason is positions are different. ALSO it writes stuff a tad different.
You...
Add action bloodbag script was always buggy. didnt remove the action right etc etc but idk might be fixed.
All I see that's dumb in your code is that line 29 init.sqf:
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
is not needed. The compiles.sqf...
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