Recent content by FoRcE72

  1. FoRcE72

    [Support] Animated Vehicles

    Thanks for the response, I can not figure it out, everything works but the pack, the hatches open and close fine, I will research it again and check out the files again step by step....thanks again nice script
  2. FoRcE72

    [Support] Animated Vehicles

    if (!isDedicated) then { mv22_pack = compile preprocessFileLineNumbers "\ca\air2\mv22\scripts\pack.sqf"; }; Everything works for me but I do not get the pack option for the suv, everything else does what it is supposed to, any suggestions, I am on epoch 1.0.5.1 beta 112555 Dedicated...
  3. FoRcE72

    [3GG] Deadmenwalking Servers Moved, New information Inside!!!

    Atlanta Servers:<----NEW*** Add To FavoritesServers are now online!!! 199.233.233.138:2010 Epoch NapF PVE 199.233.233.138:2020 Epoch NapF PVP 199.233.233.138:2030 Epoch Sauerland PVE 199.233.233.138:2040 Epoch Sauerland PVP 199.233.233.138:2050 Epoch Chernarus PVE 199.233.233.138:2060 Epoch...
  4. FoRcE72

    [Release] Novy Lug Medical Hold

    I will see if I still have them, if so then yes I will give them to you.
  5. FoRcE72

    [Epoch] Balota

    You dont have to sign up, you can get it from the downloads section on the website.
  6. FoRcE72

    [Epoch] East Coast Prison By FoRcE

    ////////////////////////////////////////www.3guysgaming.com // NONPVP Pack Epoch Chernarus - By FoRcE // To Call Mission Side Do The Following: // Save as eastpr1.sqf // Add A New Folder Named newbases in your dayz_mission folder // Call the file in your init.sqf in your dayz_missions.pbo // Add...
  7. FoRcE72

    [Epoch] NEAF Charlie by FoRcE

    Thanks, This one is pretty much a mirror of one I did before without the runways, I wish there was a way to put these in 1.8 as well.
  8. FoRcE72

    [Epoch] NEAF Charlie by FoRcE

    ////////////////////////////////////////www.3guysgaming.com // NONPVP Pack Epoch Chernarus - By FoRcE // To Call Mission Side Do The Following: // Save as neafcharlie.sqf // Add A New Folder Named newbases in your dayz_mission folder // Call the file in your init.sqf in your dayz_missions.pbo //...
  9. FoRcE72

    [Epoch] NEAF Bravo by FoRcE

    ////////////////////////////////////////www.3guysgaming.com // NONPVP Pack Epoch Chernarus - By FoRcE // To Call Mission Side Do The Following: // Save as neafbravo.sqf // Add A New Folder Named newbases in your dayz_mission folder // Call the file in your init.sqf in your dayz_missions.pbo //...
  10. FoRcE72

    [Epoch] NEAF Alpha by FoRcE

    ////////////////////////////////////////www.3guysgaming.com // NONPVP Pack Epoch Chernarus - By FoRcE // To Call Mission Side Do The Following: // Save as neafalpha.sqf // Add A New Folder Named newbases in your dayz_mission folder // Call the file in your init.sqf in your dayz_missions.pbo //...
  11. FoRcE72

    Rotating Roads and Runways

    Thanks for the reply, and good information...do these work on regular 1.8.3 servers or just epoch? Thanks
  12. FoRcE72

    [Epoch] Balota

    ////////////////////////////////////////www.3guysgaming.com // NONPVP Pack Epoch Chernarus - By FoRcE // To Call Mission Side Do The Following: // Save as balotar1.sqf // Add A New Folder Named newbases in your dayz_mission folder // Call the file in your init.sqf in your dayz_missions.pbo //...
  13. FoRcE72

    Rotating Roads and Runways

    Very nice but I have an issue when I save the map in editor everything is fine, then loaded in game the runways do not show up, however everything else does? Any suggestions on what the runway class name is supposed to be in the .sqf?
  14. FoRcE72

    3GuysGaming Dedicated Server Running Epoch/Overwatch/Epidemic/1.7.7.1 DayZ/1.8 DayZ

    Hello All, 3GG has added our own Dedicated Server to give back to the DayZ Community. We are running Epoch, Overwatch, Edidemic, 1.7.7.1 and 1.8 DayZ servers. We are running NON PVP Servers as well as PVP Servers. Custom Bases Custom AI Bases Custom Loadouts Heavily...
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