Breakable Melee-Weapons on Buildables
What it does:
I know you hate indestructable bases, because this takes the salt from the whole epoch-gameplay, but i also know that you had to use indestructable bases because it was to easy to destroy a whole base while only having a hatchet... a wooden...
myDayZ.de has started a Epoch Lingor Gameserver today with some unique Features! This Server is currently not whitelisted.
IP-Adress / Port: 144.76.182.188:2418
Slots: 50
Version: 1.0.3
Settings
Side-/Group-Chat: ON
Difficulty Veteran (Custom)
Third-Person: OFF / ON (hybrid)*
Crosshair...
you would need to change the damagehandler of the objects, so if the object gets damage you lower the damage output by 95%...
_damage = _damage * 0.05;
But never touched this...
Here are the export of my current object_spawns and object_classes...
https://www.dropbox.com/s/jnp27nsf8uwed7d/object_spawns.sql
https://www.dropbox.com/s/4qltxaag275zddr/object_classes.sql
Please give them a try and give me feedback.
i wouldnt recomment using the patch file, just use the full download, client patch seems to miss something... Please try this new database-file... if i get positive respone we can patch the file
https://www.dropbox.com/s/ab5ajd47ft69zjw/database.sql
True, this is Crap... think we have to release updated serverfiles soon... and the crafting seems to be a bit broken right now... can only be fixed via Missionfile-Fix
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