Recent content by hungryhippo13

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    Kamenka Checkpoint

    Sorry, I meant the units!
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    Kamenka Checkpoint

    Do I just remove all of the extras ( except for the _vehicle) So it resembles the kamenka.sqf from OP?, then call it in the init?
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    Animated Helicrashs 0.1 - Release

    I seem to have an issue where the crashed choppers are not laying out the loot. I have attached the spawn crash site, if anyone is interested. The heli's are flying and crashing appropriately, with the 1-5 zeds dead laying around, but no loot. http://www.sendspace.com/file/8zy2g6
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    Base Building DayZ 1.2 Released

    Can I get a walkthrough on how to make a deployables sql for myphpadmin bliss? I have an epoch server, which does not have a deployable table.
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    Release: Player2's Knockout

    I have the issue where you can knock out someone you were in proximity with 500m away also...Anyone have a proximity code to place beforehand?
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    Excelsior Bridge - Chernarus

    Don't delete what is there, just add to it in sequence...So if the last one is 199, the bridge starts at 200. Make sure you update the amount of items under the class Markers. Thank's Excelsior! I got it working. If anybody wants the sqm for Epoch, I'll post it upon request.
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    Excelsior Bridge - Chernarus

    Hey guys, I hate to even ask, but I am having an issue that I can't seem to resolve. I am having the same issue as RoyalCuppa did. Where the bridge follows the floor, which means that the bridge is submerged. I have attached below the sqm. It is in the mission.pbo folder, just didn't want to...
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    Excelsior Bridge - Chernarus

    With epoch, there is already a bunch of class markers and vehicles scripts...When placed in here, I am getting stuck on 'waiting for host'. Any ideas on what went wrong. I uploaded the file for help. http://speedy.sh/gjm7d/mission.sqm
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    Krixes - Self Bloodbag Script

    Question about getting this to work with epoch: When we get the fn_selfactions.sqf file from the dayz_code.pbo. After merging the code in there, do we place the self actions script in the mission pbo, or repack it back in the dayz_code pbo on the server side?
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    Base Building DayZ 1.2 Released

    Anyone know if this works on Chernarus Epoch mod as of yet? I will try it out tonight, but that will be 9 hours. Just checking to see if any tweaks need to be made to make ot work.
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    DayZ Dual Admin Debug Monitor

    Has anyone tried this on Chernarus Epoch? I will try it when I grt home in 10hrs, but wanted to first see if anyone has gotten it to work, and if there any tweaks to be made.
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    Base Building DayZ 1.2 Released

    Krixes, I used my Lingor selfActions.sqf and am able to get in the server. (The rest is your pbo's) Is there something special you need to do to activate the builds? I have all tools, made sure I had a tank trap and sand bags, but I'm not getting an option to craft or do anything. I'm able to do...
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    Base Building DayZ 1.2 Released

    Nice, there was a server I was playing on with a custom Namalsk map, with extra cities. Really brought out that it was inhabited by teh military families there!
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    Base Building DayZ 1.2 Released

    So, the pbo's you uploaded are for Chernarus? I will try that. off hand I was trying to figure out what I would have to do to the selfActions.sqf for Lingor, since it is not using the latest update. I believe it's still using 1.7.5. Any ideas?
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    Base Building DayZ 1.2 Released

    What map are you running? I initially was trying to get it tor run on Lingor.
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