Hi,
I use to spawn units from server-side scripts like
_guards = [1,grpNull,_spawnPos,objNull,0] call DZAI_setup_AI;
...with DZAI 1.9.2.
This should spawn 1 AI on _spawnPos with loadout 0 - and it actually does.
However, the guy spawns with primary weapon and empty backpack only. Sometimes...
illusions, the process is pretty good documented in the files ...\DZAI\init\world_map_configs\custom_markers\cust_markers_tavi.sqf and ...\DZAI\init\world_map_configs\custom_spawns\cust_spawns_tavi.sqf
...\DZAI\init\world_map_configs\custom_markers\cust_markers_tavi.sqf
_this = createMarker...
Buttface,
when I spawn AI with like
_spawnPos = _position;
_spawnPos set [2,0];
guards = [1,grpNull,_spawnPos,objNull,0] call DZAI_setup_AI;
AI kills don't score as bandit kills and thus don't give humanity. Is this by intent? Is there a way to change this?
Hi,
is there a chance to prevent AI to take stuff from boxes?
I scripted some sort of bandit fortress and evenry now and then special loot boxes (weapons, ammo, ...) spawn with a heap of AI. Players are informed by global message.
Although it's sometimes fun to hunt the last AI who took the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.