Also, I have tried 24/7 full moon by overlapping dusk/dawn variables and that did not work, I'm currently trying to get it to skip time from 7 pm to 11 pm with this code
_date = date;
_date set [4, ((date select 4) + 4)];
setDate _date;
but that still did not do anything :/
I noticed that even with a forced full moon night it still seems rather dark for 2-3 hours after dusk, to try and get around this I edited my variables.sqf for dayz settings dayz_dawn and dayz_dusk and had dawn at 6 am and dusk at 6 pm but I still can not for the life of me get the moon to...
I do know they did make some changes to the sql so you will need to figure out how to re-implement those. For now I would just use scripts that are known to work and wait for more to get updated to work with 1.7.7
Halo Jumps have always been a buggy issue for servers, the ammobox could also cause issues depending on what weapons you put in the table for it to spawn, I know the scar variations and a few other weapons got banned so I would recheck that. Do one step at a time though :).
In your mission.pbo under init.sqf you'll have a line like this
//REALLY IMPORTANT VALUES
dayZ_instance = ####; //The instance
dayZ_serverName=":D!!"; // server name (country code + server number)
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
make sure that the...
Yea that's what made me want to build an outpost there was watching his video but I built it my own way cause there was some things there that they didn't have, I'll work on extending it tomorrow probably. I'll jump on your server sometime and look at what you have done there.
I created an outpost at Devil's Castle with some military tents and other various things and would like to share it with everyone to use if you would like. It will continue to see various edits and updates, so anything you would like to see put in or changed then feel free to comment...
I had an issue when I put this in, everyone on the server noticed that their food bar was pitch black and would not show loss of any food whatsoever. Is there anything that could cause it to be conflicting that way?
I'm on a dayz.st server running bliss, and have auto refuel, full moon nights...
I did edit the server_spawnMedicCarePackages to say sever_spawnCarePackages since I only wanted carepackages with weapons but I made sure to change all the other details to show CarePackages and not the medic part to it. When the server population dies down I'll retest it.
When I tried installing this I followed all the necessary steps but when I checked my RPT logs it was giving an error with this coding
diag_log (format["CAREPKG Red : ABOUT TO SPAWN"]);
for "_x" from 1 to 6 do {
_id = [] spawn server_spawnMedicCarePackages;
}; //Spawn care packages
It was...
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