Giving this a try. No AI spawns as pilot (any fix for this yet?) but I do get the option to switch by pressing F5.
BTW, for users of infiSTAR, F5 is already mapped to Map Options. You'll need to switch the hex code for the key to press to switch seats. I changed mine to F6 which is 0x40. So, if...
I'm trying to get this to work with no luck. I tried copying everything to a new directory, set up everything like it says to do in the instructions, and nothing works. I tried just copying the server files to my Steam directory. I can get the server started but when running the game and logging...
Hey guys!
So I recently reset my server due to a few issues that I couldn't track down. Everything runs smooth now except for one small problem. After resetting the server, everyone's bases were deleted and some of my players had some pretty extravagant bases set up.
Anyway, what I'd like to...
ShootingBlanks,
Thank you, but I never asked for anyone to do it for me. I try my hardest to resolve any issues on my own. I Google every error I get, research the crap out of it, and only as a last resort do I post to a forum asking for help.
I don't know code very well. I could not, for the...
I will try what schwede suggested and install the updated version for ESS here: http://opendayz.net/threads/release-essv2-enhanced-spawn-selection-v2.21547/
Those are the same files with the exception that this one is for Chernarus, I'm running Napf. The same three lines of code are in it calling the same E_Spawn_Dialog which will, in turn, give me the same error. But hey! I guess one more time couldn't hurt. Right?
Firstly, thanks for the help that you did offer.
Second, if I could solve this problem on my own wtf would I be doing here asking for help? I don't understand the leetist attitude. I made the change you suggested and then I asked a question as to where those dialogs are being called from...
if (statusSelect == -2) then {_i="createDialog";createDialog "class_dialog";call classFill;};
if (statusSelect == 0) then {disableUserInput true;disableUserInput true;disableUserInput true;_i="createDialog";createDialog "spawn_dialog";if !((getPlayerUID player) in vipListBase) then {ctrlShow...
Schwede,
So from the spawn.sqf lines 65,66,67:
if (statusSelect == -2) then {_i="createDialog";createDialog "E_Class_Dialog";call classFill;};
if (statusSelect == 0) then {disableUserInput true;disableUserInput true;disableUserInput true;_i="createDialog";createDialog "E_Spawn_Dialog";if...
These two errors are related to the ESS. I'm not sure what the top pic is referring to. I cannot find any info on it anywhere. The second pic shows a script being called that doesn't exist in the files.
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