I take no credit for this, i discovered the code change in relation to another mod, and it seems to work, as i play with a pretty small group of people (less than 20) the server doesn't seem to mind it either, but we do restarts every 3-4 hours. This is DZAI running on Epoch 1.0.4.1.
In the...
I got it to work. The zombies can't hurt the AI obviously but with some mods they will at least run towards the sound of the gunshot when an ai unit fires.
Question:
Does anyone else have 1.0.4.2 Epoch server deployed with DZAI and DZMS and have a problem with the zombies not aggroing onto the AI when they fire their weapons? I've set the option in the config DZAI_weaponNoise = true; and have the DZAI_zombieEnemy = truel also set( thing those...
I run a modified 1.8.0.3 server with custom skins. It was brought to my attention that nobody on the server was receiving the gender select screen. I looked through the config but couldn't find exactly where this would be called. Then for testing purposes i backed up my current server and...
I've mad a private server (Epoch 1.4.0.2) but i am having a problem where the AI doesn't shoot the zombies. I've tried various things found in other threads. However today i noticed that in Sarge's AI SAR_trace_entities.sqf the zombies are referred to as zZombie_Base, and in my arma2oaserver.rpt...
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