Recent content by Kano

  1. K

    [WORKING] Admin Tool 1.7.7.1

    NVM Manage it to work!! :D!
  2. K

    [WORKING] Admin Tool 1.7.7.1

    Would you help me with what I said above? or would you share the edited code working for you? I use CPBO as well!
  3. K

    [WORKING] Admin Tool 1.7.7.1

    Hello, thank you for your tutorial, its awesome! I was wondering if you could help me a bit. I'm confused about editing the server_objectupdate.sqf file. Mine has this piece of code which is different from what you wrote in the tutorial: if (!_parachuteWest) then { if (_objectID == "0"...
  4. K

    100% Custom Loot tables - v1.7.7

    The only issue I'm having is the fire station loot. I barely see any zombies in there and the loot = 0 with no zombies. Even so, I increased residential and industrial loot to a more easy to find items. That helped a lot and. If someone else have this issue or knows a way to force zombie and...
  5. K

    100% Custom Loot tables - v1.7.7

    I clothed them all I mean every .sqf file that has a 1.7.7.1 new version. I took the new 1.7.7.1 .sqf files and clothed them with the important stuff "pieces of code" that were on the old "custom folder .sqf files" like I said its easy to do but you gotta be carefull to cloth everything. I can...
  6. K

    100% Custom Loot tables - v1.7.7

    N God I think the roll back issue was caused by another script... you are ready to go and try it by yourself. It worked for me...
  7. K

    100% Custom Loot tables - v1.7.7

    I managed it to work. All I had to do was to cloth the lines pointing the custom folder in the 1.7.7.1 compiles.sqf and edit EVERY 1.7.7.1 .sqf file and replace all the lines "ConfigFile" by "missionConfigFile". EDIT: NVM It works the loot works but I think it will cause your server to roll...
  8. K

    100% Custom Loot tables - v1.7.7

    So what should I do then? I believe if I use the 1.7.7.1 files this won't work... I'm noob enough to not be able to cloth the rest of .sqf files in custom folder... I know I'm going to miss something... Do you haave the 1.7.7.1 .sqf files already clothed for this to work? I will love if you if...
  9. K

    100% Custom Loot tables - v1.7.7

    I manage it to work, sorry about my bad english I'll tray to explain what I did to make it work. First I used all the files from custom folder "But I replaced them with the new 1.7.7.1 files" and that didn't work. What I did was to only use the variables.sqf and compiles.sqf from the original...
  10. K

    100% Custom Loot tables - v1.7.7

    Did you clothed the new .sqf files from the 1.7.7.1 dayz_code.pbo folder, and replaced the old ones?
  11. K

    100% Custom Loot tables - v1.7.7

    I know this is noob a noob question... But for LootSpawn Delay, what does that mean these values? dayz_spawnDelay = 300; dayz_spawnWait = -300; And how do I improve loot spawn ratios? I mean more chance to find loot?
  12. K

    Heli crash loot table

    Hi, I was wondering if someone can share with me a stable and good heli crash loot table for "Old Spawn system". Mine has 2many bugged weapons. "When you pick one of them there is a message like [This weapon depends on content not downloaded]" And I don't know which weapons works without issues...
  13. K

    DayZ Chenarus Auto Refuel! All stations!

    This is the only piece of code inside my scripts.txt this is default after update to 1.7.7 5 "[_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";"
  14. K

    DayZ Chenarus Auto Refuel! All stations!

    This is not working for me =( I downloaded both files from Muddr's last post. Created a folder inside mission file, placed both .sqf files in there, added thhe code // Run the server monitor if (isServer) then {[] execVM "Scripts\kh_actions.sqf"; But it it didn't work =/ There is no refuel...
  15. K

    Vehicles eating upload bandwidth

    I host a 32 player home server. Everything runs smooth and there is no lag at all with 32 players in. But, when someone drives a car on major cities like Chernog or electro, the upload bandwidth get a nuclear explosion over 700kB's just for one car. Generating some desync and lag for some...
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