if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player...
Its works and everthing, just when i load in, my character is animating like hes sky diving, but hes on the ground, and i have the option to open chute
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