Recent content by Opticz

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    [Release] pick spawn and loadout

    Anyone? :confused:
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    [Release] pick spawn and loadout

    Thanks alot for the help! However I've already removed those lines from player_spawn_2.sqf. I've followed your tutorial very thoroughly making the edits where needed..ect. I just can't figure whats causing people to be moved back to their original spawn point :confused: This is basically an...
  3. O

    Respawning custom ammobox/crate?

    Apologies I didn't look hard enough! Mod can delete this if you wish.
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    Respawning custom ammobox/crate?

    Looking for the tutorial on how to have a custom ammobox/crate that respawns after each restart in the same location, Can't seem to find it anywhere.. Please can someone point me in the right direction?
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    [Release] pick spawn and loadout

    I've got a problem with being teleported back to where I originally spawned.. I've deleted the necessary lines of code you have stated ( Running Epoch ) to disable the epoch anti-tp but this problem keeps happening and I can't figure it out, Can you help plz? Also after relogging into the...
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    Bandit Marker

    I'm also very interested in this! Has anyone managed to get it working?
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    Issues with car patrols

    Coolies! Thanks Sarge.
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    [Release] Car Radio

    Will everyone in the vehicle hear the song you play or just each to their own kind'a deal?
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    Epoch Custom Loadouts

    Doesn't work Bungle, Get's stuck on loading screen. Anyone else got any ideas?
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    Issues with car patrols

    Did u update the files to fix the floating patrols yet Sarge? I've been having the same issue on Epoch.
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    Epoch Custom Loadouts

    The code I posted doesn't work. I'll give yours a shot now Bungle and report back.
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    Epoch Custom Loadouts

    This should work for custom UID loadouts although I haven't had chance to test it yet... if ((getPlayerUID player) in ["123456789"]) then { _inventory =...
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    Custom Loadout for Donators

    Please could you explain how to do that? :confused:
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    Tutorial- Remove weapons/Replace weapons on vehicles

    Could this same method be used to disable vehicle radar?
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