[Release] pick spawn and loadout

Make sure you have the newest server files. They did change quite a bit in the 1.0.2.4 mission and server pbos:
http://dayzepoch.com/

I have the new epoch update. i did redownload your mod and did reinstall it. now i cant enter the server at all. i get this in server program:
9:02:55 Dedicated host created.
9:02:56 BattlEye Server: Initialized (v1.177)
9:02:56 Host identity created.
9:03:03 BattlEye Server: RCon admin #0 (127.0.0.1:59668) logged in
9:03:09 BattlEye Server: RCon admin #0: (Global) BEC : Welcome to Team TTL Dayz Epoch server!
9:03:16 Nemoo88 uses modified data file
9:03:16 BattlEye Server: Player #0 Nemoo88 (8.2.19.6:2) connected
9:03:16 Player Nemoo88 connecting.
9:03:16 Mission DayZ Epoch Chernarus read from directory.
9:03:18 Player Nemoo88 connected (id=73).
9:03:19 BattlEye Server: Player #0 Nemoo88 - GUID: d4 (unverified)
9:03:19 BattlEye Server: RCon admin #0: (Global) BEC : Admin Nemoo88 Connected
9:03:19 BattlEye Server: Verified GUID (d4) of player #0 Nemoo88
9:03:27 Roles assigned.
9:03:27 Reading mission ...
9:03:44 Mission read.
9:04:00 Game started.

cant exit game, cant enter game, i hear ingame stuff but i only see the loading screen. i press esc and it wont work.
 
This works for me, confirmed! But could use some information on how to add secundary weapons and items like bandages. Atm I do it like this but I'm not sure I'm correct:

player addWeapon 'Binocular_Vector';
player addWeapon 'UZI_SD_EP1';
player addMagazine '30Rnd_9x19_UZI_SD';
player addMagazine '30Rnd_9x19_UZI_SD';
player addMagazine 'ItemBandage';

Thanks!
 
I've got a problem with being teleported back to where I originally spawned.. I've deleted the necessary lines of code you have stated ( Running Epoch ) to disable the epoch anti-tp but this problem keeps happening and I can't figure it out, Can you help plz?

Also after relogging into the server the skin is reverted back to the survivor skin?
 
Thanks alot for the help!

However I've already removed those lines from player_spawn_2.sqf. I've followed your tutorial very thoroughly making the edits where needed..ect. I just can't figure whats causing people to be moved back to their original spawn point :confused:

This is basically an example of the problem I'm having..

Spawn at Kamenka, Choose from the menu to spawn at Cherno.. Get teleported to Cherno, No problems. Play for awhile then logout, Relog back into the server at Kamenka.. Also when I get put at Kamenka sometimes the Spawn/Class menu will pop up again even though I still have my inventory from when I was playing in Cherno. ( Hopefully I'm making sense? )

Any idea whats causing this?

Thanks for the help dude :)
 
i am trying to use different groups for loadouts, when i have more than one group the "everyone else" (persant) will not work anymore.

This is on epoch 2.4

current class.saqf:

pathtoclasses = "newspawn\classes\";
EXECscript1 = 'player execVM "'+pathtoclasses+'%1"';

DonatorBottom =
[
["",false],
["*None (keep current)", [2], "", -5, [["expression", format[EXECscript1,"none.sqf"]]], "1", "1"],
["Assault Loadout", [3], "", -5, [["expression", format[EXECscript1,"donator/Assault.sqf"]]], "1", "1"],
["Bean Bandit", [4], "", -5, [["expression", format[EXECscript1,"donator/Bean.sqf"]]], "1", "1"],
["Mechanic", [5], "", -5, [["expression", format[EXECscript1,"donator/Mechanic.sqf"]]], "1", "1"],
["Medic", [6], "", -5, [["expression", format[EXECscript1,"donator/Medic.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

DonatorTop =
[
["",false],
["*None (keep current)", [2], "", -5, [["expression", format[EXECscript1,"none.sqf"]]], "1", "1"],
["Assault Loadout", [3], "", -5, [["expression", format[EXECscript1,"donator/Assault.sqf"]]], "1", "1"],
["Bean Bandit", [4], "", -5, [["expression", format[EXECscript1,"donator/Bean.sqf"]]], "1", "1"],
["Mechanic", [5], "", -5, [["expression", format[EXECscript1,"donator/Mechanic.sqf"]]], "1", "1"],
["Medic", [6], "", -5, [["expression", format[EXECscript1,"donator/Medic.sqf"]]], "1", "1"],
["Pathfinder", [6], "", -5, [["expression", format[EXECscript1,"donator/Path.sqf"]]], "1", "1"],
["Sniper", [6], "", -5, [["expression", format[EXECscript1,"donator/Sniper.sqf"]]], "1", "1"],
["Light Machine Gun", [6], "", -5, [["expression", format[EXECscript1,"donator/Light.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

Admin =
[
["",false],
["*None (keep current)", [2], "", -5, [["expression", format[EXECscript1,"none.sqf"]]], "1", "1"],
["DMR Loadout", [3], "", -5, [["expression", format[EXECscript1,"admin\dmr.sqf"]]], "1", "1"],
["M14 Loadout", [4], "", -5, [["expression", format[EXECscript1,"admin\m14.sqf"]]], "1", "1"],
["M4 Loadout", [5], "", -5, [["expression", format[EXECscript1,"admin\m4.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

Peasant =
[
["",false],
["*None (keep current)", [2], "", -5, [["expression", format[EXECscript1,"none.sqf"]]], "1", "1"],
["Civilian", [4], "", -5, [["expression", format[EXECscript1,"civilian.sqf"]]], "1", "1"],
["Civilian Lady", [5], "", -5, [["expression", format[EXECscript1,"civilianl.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];


if ((getPlayerUID player) in [""]) exitWith {
classes =
[
["",false],
["Select Class", [2], "#USER:DonatorBottom", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]

];showCommandingMenu "#USER:classes";};

if ((getPlayerUID player) in [""]) exitWith {
classes =
[
["",false],
["Select Class", [2], "#USER:DonatorTop", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]

];showCommandingMenu "#USER:classes";};

if ((getPlayerUID player) in [""]) exitWith {
classes =
[
["",false],
["Select Class", [2], "#USER:Admin", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]

];showCommandingMenu "#USER:classes";};

} else {
classes =
[
["",false],
["Select Spawn Point", [2], "#USER:peasant", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:classes";};
 
Is there any other potential whitelisting required on top of the menu? I can get this working fine if my antihack is off or if I'm set as an admin, but regular players will see the spawn location menu for a second before it disappears on its own.
 
Got it working, thanks a ton ebay. I had the CMD menu block still active. Was staring at the thing the entire time and missed it :)
 
a lot of my players are saying they load in as a sea gull not sure if this is a dayz bug or spawning bug
 
Hello! I got the Problem that the spawnselection menu is showing but when I click on one Location, nothing happens.
I only use the spawnselection without classes.
I realized that since 1.8.0.3 in Player_setup.sqf the dayzPlayerLogin 2 has changed to PVCDZ_plr_Login2 so I use PVCDZ_plr_Login2 in my init also.....
Any Ideas? Any help?
Thx alot in advance!
 
awsome work dude, but one question ...

is the:
Code:
sleep 5;
really necessary when you got the:
Code:
waitUntil {!dialog};
right after?

would be nice if the menu appeared before someone took off from original spawn location ... :)
 
Hello Ebay,

I'm having a simple problem with your script. Installation error I'm sure, but I can't find the step I missed. I can select a spawn location just fine, but when I select a load out I get kicked for Script Res. #7

I have deleted the codes of line pertaining to vehicle spawning and changing skin from the classes; so that is not the issue. Since I don't play on using vehicle spawning, I didn't make the changes to the battle eye filters regarding it. However, I don't see any changes to battle eye filters for the actual gear spawning portion. Did I miss them, or is no change supposed to be required?

This is on Day Z Epoch 1.0.2.5
 
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