always make sure to remove the player and the sides and the centers in the scripts.
_unit_2 = objNull;
if (true) then
{
_this = _group_0 createUnit ["US_Soldier_EP1", [2183.9658, 12837.793, 0], [], 0, "CAN_COLLIDE"];
_unit_2 = _this;
_this setUnitAbility 0.60000002;
if...
if you merged the files then yes you have to change the id.
it is easier just to use all your sqf files then merge them and have one huge file.
also you need to remove all the extra stuff if you have not done so.
remove this
activateAddons [
];
activateAddons [];
initAmbientLife;
and...
Download a copy of your dayz_server.pbo
Extract your dayz_server.pbo
make a folder called addons and put all your files in it.
Open your server_functions.sqf file, (Located in your init folder)
Find
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf"...
here is a hint.
damage min = 0.1 <--- notice the . not a , same goes for your fuel
parts = palivo,motor,karoserie,wheel_1_1_steering,wheel_1_2_steering,wheel_2_1_steering,wheel_2_2_steering
<-- notice not in brackets and no numbers. this is the part of the DB that tells it what is broken.
use this
http://snuletek.org/arma2coordcalc/
if you are running chernarus. just put in your database info on the left and click the right arrow.
it will even show you where it is on the map below it.
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