Recent content by Rexxenexx

  1. Rexxenexx

    BEC For DayZ SA Help Needed!

    Double check your Options to see if Chat messages is Disabled. Enable them all and try again. If it still doesn't work try: Scheduler.xml <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <Scheduler> <job id='0'> <day>1,2,3,4,5,6,7</day> <start>000000</start> <runtime>000010</runtime>...
  2. Rexxenexx

    BEC For DayZ SA Help Needed!

    Try this to see if it is working at all: Scheduler.xml <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <?xml-stylesheet href="acs.xsl" type="text/xsl" ?> <Scheduler> <!-- EXTERNAL COMMANDS --> <job id="0"> <time>000005</time> <delay>000000</delay>...
  3. Rexxenexx

    Tip for forcing Date and Time on your Server

    The error is telling you exactly what the prob. is: ""Can't compile mission init script" and "Unexpected statement 'serverTime'. " serverTime shouldn't be in init.c. The error should also give you the line # of the problem. EDIT: The top of init.c should look something like this: void main() {...
  4. Rexxenexx

    Tip for forcing Date and Time on your Server

    "serverTime" shouldn't be in init.c. Only the line from my first post. What I was saying in the 3rd post was the settings you were referring to in the 2nd post, "Just turn off persistent time." You shouldn't have any issues if you only add the line from the first post.
  5. Rexxenexx

    Tip for forcing Date and Time on your Server

    serverTime="2015/4/8/12/23"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=1; //...
  6. Rexxenexx

    Tip for forcing Date and Time on your Server

    In init.c just above: Weather weather = g_Game.GetWeather(); paste: GetGame().GetWorld().SetDate(2018, 7, 1, 8, 30); where GetGame().GetWorld().SetDate(YYYY, MM, DD, HH, MM); For whatever reason serverTime in serverDZ.cfg doesn't work on my server anymore so I'm forced to FORCE it...
  7. Rexxenexx

    Tip for EZ resetting an item like floating wood piles

    Steps to put wood piles back on the ground : -In events.xml set ItemPlanks "active" variable to 0. -Run the server. Join and check they are gone. -Disconnect. Set "active" back to 1. -Run the server. Join and check if they're on the ground. You can do this for anything including vehicles. Just...
  8. Rexxenexx

    Temp fix for despawning Wire Mesh Barrier and Power Gen

    Are the tents not already 3888000? Mine are. I might have edited them a while back. I'll add all the classnames in the first post anyway so people can check. EDIT: Should this be in Servers section maybe? If a moderator agrees can you move it there? Thx. Sorry.
  9. Rexxenexx

    Temp fix for despawning Wire Mesh Barrier and Power Gen

    They're gonna fix this soon because it's just stupid. I'm sure there are other items that despawn way too soon, but for the Wire Mesh Barrier and Power Generator I Just searched, in types.xml, for the classnames "PowerGenerator" and "HescoBox" Then changed their "lifetime" to "3888000" and...
  10. Rexxenexx

    [RELEASE] 30 Plus

    Updated for the latest Experimental 0.63.149358
  11. Rexxenexx

    [RELEASE] Sheeps DAYZ SA Repack

    Glad it worked out. Another thing I saw today, I had an issue with the Hordes where the town name was blank. I checked InfectedHordes.c and I think I found the problem. At line 104: int totalPossibleTowns = m_HordePositions.Count(); int oRandValue =...
  12. Rexxenexx

    [RELEASE] Sheeps DAYZ SA Repack

    I had the same thing. Two variables I think need to be declared in DayZSurvival.c. Look for this: ref AirDrop AirDropClass; // Class definition bool m_debugmonitor; //new vars bool m_Debugmode; bool m_NoThirst; bool m_NoHunger; bool m_NoStamina; bool...
  13. Rexxenexx

    Increasing Vehicle Spawns?

    in init.c just below your character equip code (inside StartingEquipSetup) put: EntityAI myVeh = EntityAI.Cast(GetGame().CreateObject("OffroadHatchback", player.GetPosition(), false, true)); myVeh.GetInventory().CreateAttachment("HatchbackWheel")...
  14. Rexxenexx

    [RELEASE] 30 Plus

    You'd need to add the loadout to each one. Something like: case 0: itemEnt = player.GetInventory().CreateInInventory("PrisonUniformPants"); itemEnt = player.GetInventory().CreateInInventory("PrisonUniformJacket"); itemEnt =...
  15. Rexxenexx

    Increasing Vehicle Spawns?

    I was playing with vehicles a couple nights ago. Couldn't figure out a way to make them spawn out of events. I tried the way you wrote but with <active>1</active>. I also tried with a child like: <event name="VehicleOffroadHatchback"> <waves>0</waves> <nominal>6</nominal>...
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