Recent content by rotceh_dnih

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    Cherno Life 0.1 Download and server

    Cherno Life 0.1 [AiA addon required] W.I.P Hey guys im porting over Stratis Life mission to cherno for arma3 with the help of AiA addon its now working fairly well so i thought id release this as a W.i.P Life mod: The "life mod" has been here since ArmA I, the basic principles are that...
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    How big is your mission file?

    yep im hitting 2mb atm , servers still gaining players so dosnt seen to make anyone bail.
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    Any way to force addon downloads in the same way as the mission file?

    yea arma caint do that it would be nice though, i suggested to dean that they look into it , arma can pull missions from addons so why not the other way :0
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    Disable Zombie attack while in cars

    no you would over ride compiles and redirect to your own copy of player_zombieAttack.sqf with it uncommented
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    Kill messages/Death messages

    that means you dont have kill messages enabled in your build , rebuild your server it enabled then you can edit or add kill messages in manually to the server pbo using a build with it enabled as reference
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    dayZ Street Lights

    anyone getting zombies now spawning glitched ie not moving and just standing there and you cant kill them ? i think its since i put lights in , ill test later :(
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    Random Premade Starting Gear

    well i do this via a little c# sql program i made , it just goes randomly through an array of loadouts and updates one to the instance table inventory every few minutes , this was before i started playing with lua but it works a treat :)
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    Kill messages/Death messages

    i watched that video and whats going on there is there using hint instead of global chat a quick dive into a server pbo with kill messages enabled under "compile\server_playerDied .sqf" and around line 38 its done for you just replace [nil, nil, rspawn, [_killer, _message], { (_this select...
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    Disable Zombie attack while in cars

    correct. tried and tested
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    Disable Zombie attack while in cars

    see the comment at line 7 in player_zombieAttack.sqf :)
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    Bus Route

    yer also keen to test it ,i have the bus and a suv doing a nwaf run only problem is people dont realize its a ai car and complane on restart when it goes missing but that wouldn't matter if the ai stole it back :p
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    Bus Route

    yea theres an expression error in monitorbus line 34 if(count (group axBus) > 0)then{ other then that its stoping at waypoints verywell now with the timeout :) have you tried?
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    Admin help

    well for me when it gets to that stage i would UPDATE instance_vehicle SET damage=1 respawn all vehicles and set the worldspace of all the players to nothing so when they rejoin there on the coast and have to find vehicles again but they still have there gear and tents so there not to pissed...
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    Bus Route

    thanks again been playing abit more and i can confirm that when the driver is killed and other crew member takes over but when i get in the bus and move to drivers seat and move back it or get out both ai just sit's there , other then that the bus goes very well i have the streamlocation nop'd...
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    Autorestart server

    sure i made one quickly the other day using battlenet its a hard restart only atm and is to be ran on the server itself not remotely edit the ini's in the server folder to match your server and the bat location / name "example in zip" so it will respawn vehicles for you and all done it will...
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