Recent content by Saiboogu

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    1.8 SQL Schema

    id;class_name 1;TentStorage 2;TrapBear 3;Wire_cat1 4;Hedgehog_DZ 5;Sandbag1_DZ 6;StashSmall 7;StashMedium 8;DomeTentStorage 9;CamoNet_DZ 10;Trap_Cans 11;TrapTripwireFlare 12;TrapBearTrapSmoke 13;TrapTripwireGrenade 14;TrapTripwireSmoke 15;TrapBearTrapFlare From my deployable table, fresh...
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    In Search of Hero Hill, has anyone seen/heard of this???!?

    It sounds like multiple items. He's got custom buildings added (there's an entire subforum here for map additions like that), protection domes, and AI. Search for those three things, combine as desired, there you go.
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    Releasing my 3 custom bases

    Also sorry I didn't say thanks right off the bat - the work is appreciated. I only had one concern and kaysio took care of it.
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    Releasing my 3 custom bases

    Understand it's my choice and I certainly won't keep harassing you about it -- but please consider posting them as simple ZIP files. Sharing executable code unnecessarily is irresponsible.
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    Releasing my 3 custom bases

    What's with the EXEs? Are these just the standard SQF files? How about just pastebinning them? No offense, but I'm not going to download unnecessary EXE files.
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    Server Side vs. Client Side Mods

    Buttface mostly had it, but there is one other point -- Most of the code in @dayz is initialized by the init.sqf in the mission. By copying the files you want from @dayz to the mission and changing the paths in init.sqf you can force the client to run your edited version of the scripts. Read...
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    [RELEASE] DayZ Trinity 0.5.5

    When will server files be released? Be nice to have a chance to prepare.
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    DayZ Trinity Island - Server Files

    Fresh problem -- players aren't syncing unless we enter a vehicle. For instance, here's a bit of us at the Stansfield Airport. 8:04:26 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]" 8:04:36 "ERROR: server_playerSync: Cannot...
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    DayZ Trinity Island - Server Files

    Having the same problem with DayZ Commander -- Using @dayz_trinity;@trinity;@hive as my server's modline, but it just doesn't show up. Also getting 12:50:31 BattlEye Server: Could not connect to BE Master 12:50:31 BattlEye Server: Update attempt failed in my console -- I updated beserver.dll...
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    DayZ Trinity Island - Server Files

    Spent some time on here today. Gotta say, I love the forests (up North is what I saw) - first time I've ever seen an accurate forest in a video game, with underbrush, mixed tree sizes, deadfall all over. And the thicker band of shrubbery on the treeline - brilliant. I don't know if that was in...
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    Excelsior Bridge v1.2 - Chernarus

    That did the trick AlienX, thanks!
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    Tent Igniting for Everyone or Just Admins

    To pack any tent you need to remove the check in fn_selfactions.sqf and player_packTent.sqf.
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    Optional Watermark for Server [1.7.7]

    That's the entire guide for adding the watermark - handy on prior versions - but it pointed me in the right direction, so thanks. :) I didn't realize until I read that about the description.ext edits. Find this block in description.ext, towards the end -- class wm_text2 { idc...
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    Optional Watermark for Server [1.7.7]

    I put mine straight in the mission file directly, not knowing there was a character limit, and it truncated it automatically at six characters. Haven't found a way around that yet.
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    Excelsior Bridge v1.2 - Chernarus

    Mine is also sunk. I think it must be related to the server build used. I'm running DayZ 10k's 1.7.7 Reality build https://github.com/dayz10k/DayZ-Private-master Other buildings and bases imported in the same manner ([] execVM "buildings\excbridge.sqf"; ) position perfectly, but this bridge...
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