It sounds like multiple items. He's got custom buildings added (there's an entire subforum here for map additions like that), protection domes, and AI. Search for those three things, combine as desired, there you go.
Understand it's my choice and I certainly won't keep harassing you about it -- but please consider posting them as simple ZIP files. Sharing executable code unnecessarily is irresponsible.
What's with the EXEs? Are these just the standard SQF files? How about just pastebinning them? No offense, but I'm not going to download unnecessary EXE files.
Buttface mostly had it, but there is one other point -- Most of the code in @dayz is initialized by the init.sqf in the mission. By copying the files you want from @dayz to the mission and changing the paths in init.sqf you can force the client to run your edited version of the scripts. Read...
Fresh problem -- players aren't syncing unless we enter a vehicle. For instance, here's a bit of us at the Stansfield Airport.
8:04:26 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
8:04:36 "ERROR: server_playerSync: Cannot...
Having the same problem with DayZ Commander -- Using @dayz_trinity;@trinity;@hive as my server's modline, but it just doesn't show up. Also getting
12:50:31 BattlEye Server: Could not connect to BE Master
12:50:31 BattlEye Server: Update attempt failed
in my console -- I updated beserver.dll...
Spent some time on here today. Gotta say, I love the forests (up North is what I saw) - first time I've ever seen an accurate forest in a video game, with underbrush, mixed tree sizes, deadfall all over. And the thicker band of shrubbery on the treeline - brilliant. I don't know if that was in...
That's the entire guide for adding the watermark - handy on prior versions - but it pointed me in the right direction, so thanks. :) I didn't realize until I read that about the description.ext edits.
Find this block in description.ext, towards the end --
class wm_text2 {
idc...
I put mine straight in the mission file directly, not knowing there was a character limit, and it truncated it automatically at six characters. Haven't found a way around that yet.
Mine is also sunk. I think it must be related to the server build used. I'm running DayZ 10k's 1.7.7 Reality build
https://github.com/dayz10k/DayZ-Private-master
Other buildings and bases imported in the same manner ([] execVM "buildings\excbridge.sqf"; ) position perfectly, but this bridge...
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