Recent content by Shane_Martin

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    Lost the remove plot pole option

    Hi, Current mods I have on my test server: Build Vector with p4l : http://epochmod.com/forum/index.php?/topic/15251-release-build-vectors-rotate-objects-in-dayz-epoch-updated-for-snap-building-pro-v141/ Door management...
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    Epoch Napf marker problem

    Hi, Trying to add a marker to my ai island which raises two barriers and deletes two razor fences, code below: expActiv=["this","gate1 animate [""bargate"",0]; gate2 animate [""bargate"",0]; {deleteVehicle _x} forEach crew razor1 + [razor1]; {deleteVehicle _x} forEach crew razor2 +...
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    [Help] Automating AI Island (Napf)

    And another problem, while using the editor while having epoch mod activated is that I don't get the normal editor, which is strange. Thanks for your time, Shane
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    [Help] Automating AI Island (Napf)

    Since I run Infistar, would this conflict with that or would it run fine. Think I have settled in the mean time for using a marker and setting conditions. I will take a look at your website now. Thank you for replying, I've spent nearly two days now trying to set something like this up. Shane
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    [Help] Automating AI Island (Napf)

    Hey, Yes it would only be once per restart, my epoch server currently runs on 4 hour restarts, with the ai and loot only spawning once. With regard to custom ai scripts, which would be the best one to integrate with what I want to be able to do? Also, If I link the gates and the barriers to a...
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    [Help] Automating AI Island (Napf)

    Hi, Know a little bit of coding but not enough to do what I want to do with my AI Island, which I'm trying to make more interesting for my players. Basically what I'm trying to do is: * Spawning four crates (AI Island loot) when all AI on the island are dead (Using WickedAI). * Opening two...
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