yes, its defined in weapons_melee.pbo.
class MeleeZombieMale: MeleeDamage
{
class DamageApplied
{
type="Infected";
bleedThreshold=0.75;
additionAnimalMeleeMultiplier=1;
Health=25;
Blood=250;
Shock=25...
Thank you for your reply.
i got it to work by calling the unit like this
unitbs = "ns_bloodsucker" createUnit [_Pos, group sefik,"newUnit = this",1,"PRIVATE"];
and deletevehicle newUnit
But the next Problem. When the Player dies or disconnect i want to despawn the bloodsucker too.
I tried it...
Hello everyone, i have a little problem with despawning a unit.
I want to run the Namals bloodsuckers on my Epoch Server. I am able to spawn the units with this:
_unitbs = "ns_bloodsucker" createUnit [_Pos, group sefik,"",1,"PRIVATE"];
The AI is working great (targeting, following etc)
but i...
Hello Buttface,
i have the newest Version and for the first time some HeliPatrols.
I shot a mi17 and the Pilot needed to land and at the same time i got this:
22:05:23 "DZAI Debug: Group <NULL-group> has exited hunting phase. Moving to patrol phase. (fn_seekPlayer)"
22:05:23 Error in expression...
My bad buttface,
i replaced spawnbandits.sqf instead of spawnbandits_custom.sqf. Next time i better go to bed when i m tired. All is working great now..thank you very much!
Thank you Buttface, but there is still the same problem. Additionally to this
0:22:23 Error in expression <ariable ["bandageAmount",((_weapongrade + 1) min 3)];
_x setVariable ["lastBanda>
0:22:23 Error position: <+ 1) min 3)];
_x setVariable ["lastBanda>
0:22:23 Error Generic error in...
i commented out this line
//if (!(_trigger in DZAI_staticTriggerArray) or {_isCleaning}) exitWith {if (DZAI_debugLevel > 1) then {diag_log format ["DZAI Extended Debug: Trigger %1 has a despawn script already running. Exiting despawn script.",triggerText _trigger];};};
It works and i hope...
Hello,
i have installed the newest version of DZAI.
I have some custom static units in Otmel but for some reason the units will not despawn after the despawnwaittime.
I checked it with debug mode and got this:
21:24:59 "DZAI Extended Debug: Trigger SAR_marker_DEBUG_camp3 Group Array: [O...
Hello,
i m trying to create my admin account but when i click on "register" i only receive"I'm sorry but registration is currently closed." I looked at register.php and found allow_registration <= 0 but i have no idea where to find this entry to solve the problem.
Got it. If somebody is interested in here you go:
In variables.sqf add:
food_need_knife=[
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanGriff",
"FoodCanBadguy",
"FoodCanBoneboy",
"FoodCanCorn",
"FoodCanCurgon"...
Its definitive the code. I tested it again. When i reroute my player_eat.sqf then i m not able to eat a can - nothing happen when i click the can and press "eat food". But none-can-food like tuna, pistachios is working..i only miss the "put down" animation..but should not be a problem.
Hey Matt and thanks for your reply,
of course i have defined "food_need_knife" in variables first and i changed the path in compiles.
I think there is something wrong with my code but i dont see it.
Hello everyone,
maybe there is someone around to help me getting this to work. I m not good in scripting.
Like i said above i want to force players to have a knife for open/eat a foodcan. In addition to that i want to have a chance of 40% that the knife can break while open the can. I m...
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