Still the same problem.
Dont know what's wrong... i followed that tutorial.
I added the boxes in the editor and then added them to the database with the cords given by the editor.
I'm stuck, they keep moving to the middle of the map empty.
I already did that, i have it all setup at Green Mountain.
Database works fine.
They spawn at the location given in the database, but they just move when server starts.
So maybe its my server cleanup acting up.
So ill give that a try :)
Did you also edit this?
Then Server/system/server_cleanup.fsm
And find this line:
Code:
"Check for Ammobox" \n
" {" \n
"if(!(_x isKindOf ""WeaponHolder"")) then {" \n
"diag_log (""CLEANUP: DELETING AN AMMOBOX "" + (typeOf _x));" \n
"deleteVehicle _x;" \n
"};" \n
"} forEach allMissionObjects...
At certain locations on our server we are spawning ammo crates and random stuff for players to find.
But if i look at the .RPT file, everything is moved to a random location and made empty.
If tryed everything and im stuck at the moment.
This is what i already had scripted in.
USVehicleBox_EP1...
At first glance this seemed to work just fine, at closer inspection i found at that there spawns lootpiles wherever possible in every building. I can't find anything in CfgBuildingLoot.hpp, CfgBuildingPos.hpp, variables.sqf or building_spawnLoot.sqf that would give lootpiles a 100% chance. This...
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