Recent content by Stuff and Junk

  1. Stuff and Junk

    [Support] DayZ Dynamic Dogs

    Look at the bottom of the tutorial. I have added a brief patch notes list. They are short but pretty straight forward.
  2. Stuff and Junk

    [Support] DayZ Dynamic Dogs

    Have not been able to support much except work lately. Hopefully I will have more time with winter coming soon.
  3. Stuff and Junk

    [Support] DayZ Dynamic Dogs

    This will work how it is sheep. if (local _x && !((typeOf _x) in ["Pastor","Fin"])) then { is really all that matters to my knowledge. As long as the cleanup makes the exception it will be ignored, regardless of the purge function being called.
  4. Stuff and Junk

    [Support] DayZ Dynamic Dogs

    I noted in the tutorial that it has only been deployed on a dayzmod server. It is not very hard to alter just as the others have suggested. Try doing it all except the cleanup part, maybe epoch wont delete living animals :/ As for the dog not interested it is an issue with the placement of the...
  5. Stuff and Junk

    [Support] DayZ Dynamic Dogs

    for those of you watching this thread I have pushed an improved version if you would like to download it.
  6. Stuff and Junk

    [Atmosphere] Epoch Survivor Parties Support Thread

    This feature is not currently being developed for any other mods, only DayZ Mod. You do not have the same variables defined in your mod. dayz_male and dayz_female are variables in the vanilla mod. I find myself growing impatient with people not actually reading the description. So I will give...
  7. Stuff and Junk

    [Atmosphere] Epoch Survivor Parties Support Thread

    Nice! Glad to get it working. Been working on the next update and its going better than i had hoped.
  8. Stuff and Junk

    [Atmosphere] Epoch Survivor Parties Support Thread

    I have updated the instructions to include the addition of some global variables. I believe I may have left this part out. My apologies. This should fix all those undefined variable errors.
  9. Stuff and Junk

    [Atmosphere] Epoch Survivor Parties Support Thread

    I do not think epoch has a dayz_cutter variable you will need to create it. This is the part where it deviates from the original mod. You would either have to edit it out or edit the variable in. The same goes for the ai gender creation part.
  10. Stuff and Junk

    [Atmosphere] Epoch Survivor Parties Support Thread

    Try downloading the files again and replacing the existing ones.
  11. Stuff and Junk

    DayZ Base Building 1.3 Discussion

    As long as you put your base build compiles under the existing one you will be fine. That way the game loads it's, then you load yours.
  12. Stuff and Junk

    DayZ Base Building 1.3 Discussion

    Honestly I have no clue. I will look to see if I have them stored somewhere and let you know.
  13. Stuff and Junk

    [Support] DayZ Dynamic Dogs

    They are not but the flat file DB method would fix that. Works the same way the MySQL does just not with a hiveExtension command from the engine.
  14. Stuff and Junk

    DayZ Base Building 1.3 Discussion

    Alright so, here are my files for base building on 1.8.6.1. The mission pbo can be dropped in as there is no specific code in it as far as I am aware. The server pbo will need to be searched for the base building sections and put into your pbo as server files tend to be somewhat tricky. The...
  15. Stuff and Junk

    [Support] DayZ Dynamic Dogs

    They are not persistent as of now. I have a way to make them persistent but it involves using another flat file DB alongside dayzmod and I have not tested any of it yet. In theory it would work though.
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