Recent content by TheDA

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    Want to make all loot spawn like heli crash sites--once and permanent

    My server is not currently public, so it's not an issue. This was a quick fix is slow down loot cycling. I will most likely lower it to 30 minutes as my loot changes have reduced loot enough to not have COD with zombies.
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    I currently host with dayz.st - how hard to host on dedi server?

    http://dayzcc.tk/ is what I use.
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    Help with my mission.

    I hope you're not running it as a .txt file.
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    Want to make all loot spawn like heli crash sites--once and permanent

    No, It spawns normally, then an hour to cycle. So you'd have to remove all the loot in the spawns then wait an hour for it to respawn. http://dayzmod.com/forum/index.php?/topic/86751-demystification-of-the-dayz-loot-spawn-system-spoiler/ Dayz_code/compile/player_spawncheck.sqf Find...
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    Want to make all loot spawn like heli crash sites--once and permanent

    All I did to prevent loot farming was change the loot respawn from 10 minutes to an hour.
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    Random Zombie chase speeds.

    zombie_agent.fsm class Chase "//Move to target" \n "_forceValue = [2, 2, 5] call BIS_fnc_selectRandom;" \n "_agent moveTo _targetPos;" \n "_agent forceSpeed = _forceValue;" \n "" \n Is what I have now, the same array you gave me shinkicker. I'm still fiddling...
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    DayZ: Year One (WIP modification), we need some help from the community.

    Having some testers to run around and shoot zombies would help greatly!
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    Random Zombie chase speeds.

    Got this to work correctly using the aforementioned random array
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    Random Zombie chase speeds.

    Originally we slowed the zombies down to a value of 2 since at 3-5 then still ran the same speed because of animations. Adding the random array does not allow any of them to run any faster. It stays at a walk. What I'll do later today is change it to 5,5,5 and see if they run like normal then...
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    Random Zombie chase speeds.

    Shinkicker has gotten close I think, this hasen't made the client crash like everything else I tried, but I'm still testing to see if it actually works. "//Move to target" \n "_forceValue = [2, 2, 5] call BIS_fnc_selectRandom;" \n "_agent moveTo _targetPos;" \n "_agent...
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    Lootable clothing.

    How would one create new lootable clothing items? I have trawled forums for the past few days and have found no information on it. I'm able to manually change skins to anything in ARMA II, but have yet to figure out how to create an item to place in-game.
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    [Tutorial] Adding new buildings to existing maps

    I never got this way to work. What I do is Edit in 3d, convert it to 2d then merge then new edit with the original map.
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