Recent content by tripmo

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    Excelsior Bridge - Chernarus

    1 more thing to add: When I got the mission.biedi file to covert to mission.sqm I checked the mission.sqm: class Vehicles { items=461; class Item0 { side="EMPTY"; id=0; position[]={13225.278, -6.0489159, 3431.5159}; vehicle="land_nav_pier_m_2"; azimut=56.571701; lock="LOCKED"; init="this...
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    Excelsior Bridge - Chernarus

    Thanks for the reply, but this is not gonna work I am afraid. I checked my normal mission.sqm (wasteland) It has 36 vehicles as you can see: Original Wasteland.sqm: (just took a little part of the sqm file) class Vehicles { items=36; class Item0 {...
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    Excelsior Bridge - Chernarus

    Hello everyone, I want to use this bridge for Wasteland. First off all props for the creator of this bridge. In my Arma2 3d editor the bridge shows up good. All tho after I converted the mission.biedi file to mission.sqm and then I merge the mission.sqm with the wasteland mission.sqm the...
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