Recent content by xeonon

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    Bullet Trajectory

    I didn't mean that would fix it, and my method only masks the problem. The actual problem is in the arma code I would think. As such, the fix to said problem will be very hard to come across. I have no clue as to how to fix it proper, I can only tell you ways so the problem is not noticeable.
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    Bullet Trajectory

    Both are correct. More needs to be done to fix said bug, I just give people ideas :P As for actually fixing it... don't use sd rounds... problem solved :D
  3. X

    Bullet Trajectory

    Hence my code above. It's not the real code you need... but that will turn SD ammo into reg on fire.
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    Bullet Trajectory

    I would have to look into some things, but the code you are looking for is something along the lines of: if (_ammotype == "*****SD") then (_ammotype = "*****") That would be in something like player_fire.sqf or something to that effect. Should be right under the: if _distance < 800 then bit...
  5. X

    Intro Sound conflicting with Halo Jump spawn?

    I think he found the error. At least he said it was working in irc... so I'll go with everything is good now :D
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    Death Screen

    So this is not finished, and should only be used in addition to everything else in this thread: I am releasing my version of this death screen for everybody to use. I have copied code from hangender and whoever wrote the debug script I am using. All credit should be given to them, I just tried...
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