I didn't mean that would fix it, and my method only masks the problem. The actual problem is in the arma code I would think. As such, the fix to said problem will be very hard to come across. I have no clue as to how to fix it proper, I can only tell you ways so the problem is not noticeable.
Both are correct. More needs to be done to fix said bug, I just give people ideas :P As for actually fixing it... don't use sd rounds... problem solved :D
I would have to look into some things, but the code you are looking for is something along the lines of:
if (_ammotype == "*****SD") then (_ammotype = "*****")
That would be in something like player_fire.sqf or something to that effect. Should be right under the:
if _distance < 800 then
bit...
So this is not finished, and should only be used in addition to everything else in this thread:
I am releasing my version of this death screen for everybody to use. I have copied code from hangender and whoever wrote the debug script I am using. All credit should be given to them, I just tried...
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