Recent content by XoloX

  1. XoloX

    Did he allready message you about the basebuilding issue of objects not removing from database...

    Did he allready message you about the basebuilding issue of objects not removing from database? I am having that same issue for weeks now and i don't hear or see anything from mr daimyo
  2. XoloX

    [Project] Basebuilding 1.2 change Code

    Yes i get that but how do i convert the database that's allready there now ? (P.S. There are around 17 pages x 34 objects allready built by appr. 22 players)
  3. XoloX

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    OK so it does not work on anything yet but Epoch :) which is good to know, I really only want to know how to change to playerUID instead of playerID and how to change that accordingly in the db as well, as I do not understand anything about what gnif guy is telling here...
  4. XoloX

    [Project] Basebuilding 1.2 change Code

    allright great, one question though, you mention to change the db also to the players UID instead of ID and refer to gnif's post, now i am an original donkey when it comes to making changes or write anything in a database, ive looked it his code and honestly do not know what to do with it as he...
  5. XoloX

    Base Building DayZ 1.2 Released

    As for not wanting to crossbuild your server full, we are cross checking the db every month for player UID's if one has not come onto the server for more than 3 weeks all deployables with that UID is deleted.
  6. XoloX

    Base Building DayZ 1.2 Released

    If you only would want your admins to build bases it's not really that good for your player base on said server, on the other hand, if you want the players to pay for a base on a free game it's better to use the arma editor anyway and set map restrictions on each base.
  7. XoloX

    [Project] Basebuilding 1.2 change Code

    Yes, so i went about changing the call to that variables, these variables do not even reside in the dayz_code with me anymore, but as you have just used that variables it's not even neccesary to use the core code file :) which makes me glad xD
  8. XoloX

    [Project] Basebuilding 1.2 change Code

    That would be awesome but as i not host my server myself I do not even have access to that variables.sqf that is used in the dayz_code so how do I know what is used exactly to make my server work ? P.S. I tried that but server don't even start btw
  9. XoloX

    [Project] Basebuilding 1.2 change Code

    You also mention variables.sqf in the code that needs to be changed, this means the script is only for dedicated boxes as for hosted gameservers the variables sits tidely into the core code of dayz (dayz_code) and can not be changed. Unless it can get variables from a different file as well...
  10. XoloX

    Base Building DayZ 1.2 Released

    Yes Looks OK to me, may I ask what setup you use?
  11. XoloX

    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    this physics dont work somehow though with gates, it builds on top of buildings but if you open or close them they still fall down :(
  12. XoloX

    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    Had nothing to do with handgrenades or not, i fixed it yopu just need to add thae same line in your server_functions.sqf for making the burning barrel then set the last (JerryCan) to 1, also, you mention that you do not know what isSimulated is for, well if set to true then it enables the...
  13. XoloX

    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    Nice to mention that on a readme lol but i do not keep the handgrenades after building a grave though. Do you also happen to know how to get the jerrycans showing in the build menu ingame?
  14. XoloX

    piggd Smelt Scrap Metal ver 2.0

    You should say "Dedicated server only script"
  15. XoloX

    piggd Smelt Scrap Metal ver 2.0

    Also take note im not on some simple hosting provider, so i do not have mission.pbo all files are allready unpacked inside FTP /chernarus/
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