Recent content by ZiaD68

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    Dayz Server requirement (vserver)

    Hey everyone, i googeled around and tested around, but i cant find the answer.... i hired now 3 diffrent dayz server on two diffrent dayz hosters. so i saw something about the option to run a dayz server on a vServer. would be great to have my diffrent server on one ip. but i dont know, which...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    hey ;) i dont know why this happens to you, but i think it is maybe a database writing and reading error. check your database, if there is everything ok. i mean you should check, if the variables which were generated (looks on first look ok), suits in your database. also, it could be, that you...
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    Vehicle Stripping 1.8

    oh :D just took a look of that little bug, but as i see, there was also someone else taking a look ;) i have done this how you did, but ive addet the a block for bikes. _invalidVehicle = (_vehicle isKindOf "Bike"); if( !_invalidVehicle ) then { .....}; dont know if still necessary, but...
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    Strip vehicles for parts

    ye, i have an idea ;) the fix is...you have already an implemented vehicle strip in your 1.8 update ;) so, here we go: you need the "fn_selfActions.sqf" from "dayz_code.pbo\compile\" if you dont have one already. you only need to change the repair code: //Repairing Vehicles if...
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    Vehicle Stripping 1.8

    hey dudes, there is already a build in script to strip vehicles. just tested it on my test server and everything is fine. so, here we go: you need the "fn_selfActions.sqf" from "dayz_code.pbo\compile\" if you dont have one already. you only need to change the repair code: //Repairing...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    hey ;) glad to see that it works :cool: i have changed the "save to" and "delete from action", which changed from 1.6.x - 1.7.x. and ive also changed my database structure because the variables didnt match anymore. you should take a look in your hive.log if the action for publishing is...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    09/13/2013: Fixed player_remove.sqf because of a bug, which doestn removes camo nets "placeholder for incoming boobytrap fix"
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    Part 5 – Update your Database This step is also needet if you are using my already installed version. update_database.sql can be found in „Archieve\SQL“ In MYSQL Workbench (or whatever you use to manage DB): Set your default schema (the database you want to execute scripts on) Make...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    copy the following at the very end of your server_functions.sqf copy direct below call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf"; // ### COPY START // BASE BUILDING 1.2 Build Array build_baseBuilding_arrays = { //...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    Part 4 – Editing your dayz_server Modifying your dayz_server\server_monitor.sqf: Above this: diag_log "HIVE: Starting"; add this: // ####Copy START // ### BASE BUILDING 1.2 ### SERVER SIDE BUILD ARRAYS - START call build_baseBuilding_arrays; // ### BASE BUILDING 1.2 ### SERVER SIDE...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    Part 3 – Editing your dayz_1.world folder: Simply copy the following files over from dayz_1.world TO YOUR dayz_1.YOURWORLD folders main directory: -buildRecipeBook folder -dayz_code folder -fixes folder -build_recipe_dialog.hpp -build_recipe_list_dialog.hpp -defines.hpp People WITH...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    Hey guys! basebuilding 1.2 by daimyo21 and improvements by kikyou2 are the most awesome scripts ive ever seen for dayz ;) so i tryed myself in fixing that for cherno 1.7.7.1. It is working for me (hosted by survivalserver, bliss, 1.7.7.1 cherno). i know, daimyo is already working on an update...
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    Base Building DayZ 1.2 Released

    the only bug it has, is the fact that you can get out of your vehicle in other bases. dont get Daimyo´s script working, that you cant get out of a car ;) so you can build everything, change code, remove buildings, and also tents and stahs are saved correctly. ;) i dont know exactly if it is...
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    Base Building DayZ 1.2 Released

    Hey, just set up basebuilding with improvements (by kikyou2) nearly fully working. ive just set up a clear mission and addet everything...should work on cherno 1.7.7.1. upload also my own files, which works for me. remember to backup your files before...also a database backup! the sql file...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Update: got it working....see my thread here: http://opendayz.net/threads/tut-basebuilding-1-2-improvements-0-1-for-cherno-1-7-7-1.13785/
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