Yeah sure, first decide which one you want to use. The small chest type one is USBasicAmmunitionBox_EP1.
Add this to your "deployables" table on the database.
Then create a new player with a random unique ID & random ID, I used 9999999 and 9999. Then create them a "life" in the survivor...
They won't spawn with anything in them. If you add them as a deployable. You just add the inventory via DB and they will refill in server restart :) Save's editing any PBO files. Which host are you with?
Thanks, I believe this is the best way to add buildings, it seems a much more accurate way. Obviously is makes the mission PBO larger, but this particular group of buildings are around 50KB, so it's hardly noticeable.
Here's how I do it:
Use 3D Editor to place your sign. Save it as a single player mission and exit. Now open Notepad++ and get your mission.sqm file open. You also want to open the mission.sqf file from the single player mission you just created.
Using this as a template
class Item##...
I have noticed the odd "PREDATOR" AI lurking around also, thermal scopes do show them up after some testing. I moved the spawn location slightly (the AI mentioned are on a static spawn) this has so far cured the issue.
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