PHEW! LONG day of testing for me, and even LONGER day of coding, patching, hosting, testing, fixing, and ass kicking for Seven.
Lots of code cleaned up, the crafting system has been re worked a bit, but left with the same books and craftable items for now.
Zombies have been toned down from our previous release, but not so much as 1.7.6 did.
LOTS and LOTS of loot positions have either been placed, or fixed. If you can't find loot it's because you're not looking.
Some clothes changing bugs have been ironed out, and we've added more clothing choices to the loot tables by default. (Old KSK German skin returns for the default Bandit Skin (no more low profile no-backpack bandits)
The building placement system is GREATLY improved and ensures no more accidents if you log out on/in or on top of a building that we've added, it will also ensure that broken hospital glass stays broken.
The building placement itself has been balanced a lot more as well. There are no truly OP areas anymore, and all areas have gotten quite a bit of industrial sheds placed around to ensure plenty of opportunities to find parts. We have also added a few more gas stations to the map.
The issues with the scar weapons not saving should be ironed out as well which is GREAT news for us fans of that series of rifles.
Next patch should unban and add some of the new vehicles we're going to be adding to the tables, as well as test our sexy little undead hooker. As outlined we will be adding tanks and APC's to ONE ISLAND ONLY, and they will not be able to travel off that island ever.
POSSIBLE FEATURES in the works for this build (time dependent and not a priority for now)
- Vehicles will have some inventory on spawn most likely
- MTVR Repair, and MTVR Refuel's are going to be modified so you can only repair one part at a time with the Repair, and must use Jerry Cans to transfer fuel, fill and refuel animations MUST play out.
- Slow "Auto" refuel at gas stations
- Slow onset of Blood received/food eaten (possible reduction of value of blood bags (1500-5000 Blood i/o upto full)
- MG mounted trucks/Heli's spawn with zero ammo, you must load ammo into them NO REFILLS ON RESTART! (we are going to try to make their ammo count persistent so you don't have to remember to unload them before logging out/before server restart)
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ANYONE who has contacted us in the past about helping with coding... NOW is the time to hop on the TS and volunteer to take on any of the above tasks (or do so beforehand and just email us) we would love to have more hands on deck!)
A Public Repo will be set up once a server package is ready for release. A private one is also available but access is limited to those who have/will commit to contributing.