I have a .sqf file for an Ai base on the map which contains some TrapTripwireGrenade in it.
These traps do spawn on every restart but they do not explode if stepped on.
How can I make these TrapTripwireGrenade armed ?
Example from .sqf:
_vehicle_518 = objNull;
if (true) then
{
_this =...
I only now noticed that SchwEde had made the post,,, :( .. I had come here from an email notice and overlooked the creator to get to the goodies :)
My sincerest apologies SchwEde, sorry m8 and thank you very much for this quick and easy solution.
Is it possible to have vehicles that were added via the editor come up with the message "Warning: This vehicle will disappear on server restart!" just as it does from DZMS ?
I tried changing this:
_vehicle_178 = objNull;
if (true) then
{
_this = createVehicle ["Old_bike_TK_INS_EP1"...
Apologies if I am missing this somewhere but for me:
Cannot toggle the Name Tags with the windows key until after you have died and respawned..
How would I go about fixing this ?
Edit:
SOLUTION: I had to change the uiSleep time to a bit longer due to the fact that I had changed some...
Man, you're a LEGEND, it worked!!
Thank you so much, I can't believe this is sorted so soon :)
I changed:
"dayz_slowCheck = [] spawn player_spawn_2;" \n
to:
"dayz_slowCheck = [] spawn { sleep 2; dayz_slowCheck = [] spawn player_spawn_2; };" \n
That's a nice tidy mission folder you...
:O oops , that is the bug - my bad.
Can you tell me what is the 'possible fix' that I should try from here, I get swallowed by so much code and snippets :(
I like the idea of Epoch but just cant better the standard mod :)
If you are a Hero and die, you spawn as a survivor and cannot have the Hero skin again unless you bandage someone, give them painkillers or change into different skin and then back to civilian clothing. You dont automatically spawn with the hero skin on as I assume you should,
Ill keep an eye...
Now that's how you take a mission to a whole new level :D
I wish there were more missions available for standard 1.8.3 servers
I also added +3 Humanity per Zombie kill too, people are having a very difficult time gaining humanity on our server. For instance, I went from 11,500 - 1500 (roughly)...
I am using DayZ Standard..
It is working now, awesome :) except you gain +2000 humanity for killing a bandit.. any ideas of what to change to drop it to 300 ?
I don't think the changes in player_death.sqf worked as when I tested it on a player Bandit the humanity didn't raise for me.
Also, good job to you sir: I got myself a test server up and running :)
Thank you for the link and instructions.
I had a look in player_humanityChange.sqf but have...
Was late for me last night when you posted this mate, I have done it there now and just waiting the next server restart to check if it worked or not :)
I won't know for about 5hours though xD ( 6hr restarts :O ) but will post the result ASAP
That's a lot of thought and effort on your behalf...
Hey ShootingBlanks, tnx for the reply :)
Would I have to make a copy of fn_damagehandler.sqf to the mission.pbo ...\Scripts\ and make some form of entry into the init.sqf ? Or can I just edit this file and repack it?
Also, do you have any idea how I would edit that file to give +500 humanity...
Hello guys,
I'm having a problem where people that kill bandits are not having there humanity raise.
If they kill survivors though, they lose humanity.
Is there a fix for this or another thread that I am overlooking ?
Also, I know there might be a fix somewhere that can help me to fix the...
Hey guys,
I am probably overlooking a thread here that would work for 1.8.3 but is there an easy way for me to change the viewdistance for everyone on the server from 1600m to 1200m ?
It probably doesn't give much but I wanted to see if it would improve performance for people across the board...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.