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  1. K

    Help! Need Fix to clear debris from roads

    My apologies friend, it was there... I was looking in a custom folder that I 'assumed' was the content of dayz_code.pbo I have added this to my 1.8.3 server there now and am just waiting on the next restart to see if it worked (I'll know in 1 hour)
  2. K

    Help! Need Fix to clear debris from roads

    Hey, I don't seem to have sched_towngenerator.sqf in @dayz/addons/dayz_code/system/scheduler , any ideas for how I can get this junk off the road ? 1.8.3
  3. K

    [Help Needed] (1.8.3) Editing the Damage from the M107 ?

    Thanks for the replies,, That seems a bit too much effort to be worth the result, ah well :(
  4. K

    [Help Needed] (1.8.3) Editing the Damage from the M107 ?

    Hey guys, Is it possible to edit the damage done by the M107, currently is does '0' damage per hit. How could it be done? Thanks :)
  5. K

    [HELP NEEDED] Custom Loadouts - Based on UID.... (1.8.3)

    Thank you friend, this works like a charm!
  6. K

    [HELP NEEDED] Custom Loadouts - Based on UID.... (1.8.3)

    It happens :) If I wanted to add another loadout would this work? I dont know how to use the 'else' if (_playerID == "") then { _playerID = getPlayerUID _playerObj;}; _group1 = ["0000000000000","0000000000000"]; _group2 = ["1111111111111","1111111111111"]; if ((_playerID) in _group1)...
  7. K

    [HELP NEEDED] Custom Loadouts - Based on UID.... (1.8.3)

    Sorted now, I got it to work with the following: if ((_playerID) in _group1) then {
  8. K

    [HELP NEEDED] Custom Loadouts - Based on UID.... (1.8.3)

    Hi, Can you correct me here please. When I do this code, I get stuck on Requesting Authentication... I have entered a correct UID in both fields though, server_playerLoign.sqf if (_playerID == "") then { _playerID = getPlayerUID _playerObj;}; _group1 = ["0000000000000","0000000000000"]...
  9. K

    [HELP NEEDED] Custom Loadouts - Based on UID.... (1.8.3)

    Thank you very much mate !! :)
  10. K

    Delete me please

    DELETE ME PLEASE
  11. K

    Delete me please

    DELETE ME PLEASE
  12. K

    [HELP NEEDED] Custom Loadouts - Based on UID.... (1.8.3)

    Hello, I have put the following into server_playerLogin.sqf: //Variables _inventory = [["glock17_EP1","ItemHatchet","ItemMap","ItemToolbox"], ["ItemAntibiotic","ItemBandage","ItemBloodbag","ItemMorphine","17Rnd_9x19_glock17","17Rnd_9x19_glock17"]]; _backpack = []; _items = []...
  13. K

    [SOLVED] (1.8.0.3) Default Starting gear / Spawn Select

    SOLVED: In the server_playerLogin.sqf After: /* PROCESS */ _hiveVer = 0; I inserted this: if(_isNew) then { _inventory = [["ItemHatchet","ItemMap","ItemToolbox"], ["ItemAntibiotic","ItemBandage","ItemBloodbag","ItemMorphine"]]; }; Obviously customize it for yourself but this works for me
  14. K

    [SOLVED] (1.8.0.3) Help needed with deployable bike

    Solved, the author updated the script and it now works 100%
  15. K

    [SOLVED] (1.8.0.3) Default Starting gear / Spawn Select

    Hi, I have the spawn select active on my server & want to keep it. I want to change the default starting gear on my server as it is currently players spawn with 'flares' only. Whatever hive version I am using, apparently it doesn't support database custom loadouts, so this is a no go. I...
  16. K

    [SOLVED] (1.8.0.3) Help needed with deployable bike

    Hi, I have installed a deployable bike script as found here: http://www.dayzpatriots.com/deploy-bike-add-right-click-option-to-items-t290.html When a player right-clicks on the Toolbox ingame, the option comes up to 'Deploy Bike' but after clicking on it - nothing happens. Can you please help...
  17. K

    [Free] NateDaBeasts Scripting Service [Free]

    You helped me a lot buddy & I really appreciate it but can I trouble you for a little more help? Because of my 'Toggle Debug Monitor' - It's impossible to break the animation for self blood bag. Can this be fixed so that both scripts can work together? I have installed a script for a...
  18. K

    dayz 1.8.0.3 vehicle salvage w/o duping

    I have no idea what that is :)
  19. K

    dayz 1.8.0.3 vehicle salvage w/o duping

    For me: In my mission.pbo: - In the init.sqf there is a line: call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles This was added by me as part of the auto-bloodbag script. - That is the folder where I need to edit the compiles.sqf file for additional...
  20. K

    dayz 1.8.0.3 vehicle salvage w/o duping

    Thanks, I had forgotten to use the cstom fn_selfactions.sqf which I had within the missions folder. Awesome job, ty !
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