Is there an (easy) way to make this teleport work not by sensor but automatically at the time of spawn? I'm customizing a Takistan server and trying to think of ways to fix the spawn bug on that map (as of last and final Takistan release, everyone spawns at the same place in the south airfield)...
Hola, I got this (somewhat) working on Takistan, but the plane flies in and just circles my waypoint without dropping anything (been 40 minutes now).
I noticed that the code calls "spawn_loot", I am using custom loot tables and spawn_loot.sqf is in my fixes folder, mission pbo. Could that be...
Balota Airfield is a problem because the default debris that Rocket put in basically litters the landscape there, there's not much room to drop anything. If, however, you've removed debris from your server, I made this addon, which includes a camp on the Balota Airfield (sans debris, second...
I'm altering code to slightly reduce the number of zombies on my Takistan server. Can someone with a debug monitor on their server give me an estimate of how many zombies spawn around you (one player) in either Cherno or Electro?
I'm in Feruz Abad with 130 zombies around me, and it seems...
Thanks. You can take a look around on this forum for more building scripts. Admittedly, I don't know much about Epoch, but I think that most building addons that work in DayZ Chernarus also work in Epoch Chernarus. Anyone feel free to correct me if I'm wrong.
Oh man, I don't know how I missed that. Been staring at this code too long most likely. It works now.
Thanks much for your help. I'm a better designer than scripter, if you ever need a custom town or area built, feel free to send me a message.
Thanks for looking at the code. I tried the fix you suggested but the game is still looking at the default config files.
Takistan just seems to be cursed, this isn't the first problem I've had to fix for this map. I could have sworn I saw a Takistan server a few weeks ago that had tents lying...
Did anyone get this working for Takistan? I tried the above, then switched out empty tin cans/bottles for m240 ammo in both cfg files to test. The result is there are empty cans and botttles everywhere.
I copied the CfgBuildingLoot class into CfgBuildingLoot.hpp and put #include...
Ok I've finally located CfgBuildingLoot in the old Takistan code, it isn't in its own file, it's in config.cpp. I don't know of a way to get to that file, is it possible to break out the CfgBuildingLoot class into an .hpp and include it in the mission pbo?
I tried doing that but froze the...
I've been rebuilding and scripting Takistan in an attempt to make it a bit more interesting (see link in sig for details), and am stuck on custom loot tables. I know they work on this map, I've seen it on other Takistan servers, but nothing I've tried has worked. The newer tutorials I've found...
A *really* simple gatehouse tower on the hill NE of Myshkino. So simple that I originally didn't think it worth posting, but we actually had a lot of fun with this on my server. Decent loot, zombies and there's a deer stand right next to it by default.
Get the code here -...
This has probably been done already, but here's my version. I've added to both Chernarus airfields in the same addon, so you'll only have to install one file. Basically, I've added some hangars, 2 barracks, a fuel tank and some industrial/military buildings to the NW airfield (along with the...
Hyper-luxurious post-Soviet holiday camp in the scenic Black Forest. Doesn't spawn much loot (outhouses/sheds), but your players will be happy to take a break from the daily zed grind to spend some time basking in the sun and taking in the mountain scenery. And there's a football field! With...
Sorry to somewhat necro this thread, but today the site isn't up *and* the link to the PHP script above is broken. Anyone have that PHP script? Thanks.
Gah, it was staring right at me. Thanks for the help everyone, and I agree with the preference for 'player addWeapon' and so have added it. This is tested and working in Takistan, someone with a Chernarus server will have to test it there.
Here's the final working rangefinder crafting code if...
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