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  1. U

    [Support] ESS

    Anyone know why the image looks like this?
  2. U

    [Support] ESS

    Anyone else getting the spawn location text truncated? On the spawn map I'm only getting part of the spawn location names, for example Berizino reads as "irizn" .. Might just be my graphics settings, as I've not had a chance to speak with my players yet. Thought i'd check here while i'm waiting...
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    I was wondering? AI protectors?

    I know how to do this. You spawn AI around your base, using static spawns with no patrol points. Then have a script run (like the trader city safezone script) whenever the Plotpole owner enters the radius, the script basically sets the owners Captive variable to True, like: setCaptive = true...
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    [code help] Script to check if player already added to table in dbase, if not then add them.

    Can anyone help with a code example or link to good resource on writing a script that will check if the player I'm looking at has been added to a table in my dbase already. If they aren't already in the table then spawn a crate (already got the crate spawning code) and add them, if they are...
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    [help] Reduce player hit damage with: fn_damageHandler

    This only seems to be working for PVP, unfortunately players are still dying very quickly when fighting AI. I notice that the blood is still at 10000 sometimes, or higher. Head shots maybe? Any idea how to stop AI from being so accurate because i've fiddled with the settings all night, even...
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    [help] Reduce player hit damage with: fn_damageHandler

    .. and just so I know what I'm doing, rather than just cut n pasting. Does that reduce the damage by 5% or 5 times the hit amount ? Edit: haha! i just read that back and while i'm not very good with math at the best time, i think reducing the hit amount by 5 times the "hit" would actually make...
  7. U

    [help] Reduce player hit damage with: fn_damageHandler

    Ah right, so it's the blood you change not the damage. Thanks , i'll give that a go :)
  8. U

    [help] Reduce player hit damage with: fn_damageHandler

    Hi. I'm trying to figure out where in fn_damageHandler I need to change so that players take 5x less damage per hit. Basically just want to make it more like Quake style, where you can take several good body hits before going down ;) Cheers.
  9. U

    Insufficient permissions to advertise in the server advertising board!

    EDIT: Apparently , I can post to private servers now :p My son has decided to start up a server and has enlisted me as his main admin and general script monkey. Everything is paid up front so the server will be around for a very long time. All we need now are some regulars to help build the...
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    Problems with Welcome Credits by IT07

    Anyone know how to get this script to work for New spawns only ?
  11. U

    Skalisty Castle

    If anyone wants to see what can be done with this map edition then visit our server and check it out for yourself. Currently the Island is home to a very dangerous gang of AI bandits (lethal). If you make it past them you'll find plenty of high value loot inside (the loot crates spawn random...
  12. U

    Dancing Script?

    I made some changes to the dance script. This version selects one of the three possible dance animations each time you click Dance ;) private["_ent"]; _ent = _this select 3; player removeAction s_player_dance; s_player_dance = -1; _danceMoves =...
  13. U

    DayZ Mission System

    For any crate you spawn in Epoch, always use: setVariable ["permaLoot",true]; i.e _crate setVariable ["permaLoot",true]; Works 100% and doesn't require any fiddling around with Epoch files :)
  14. U

    Most confusing grid system ever!

    I've been designing web applications that use grid layouts for years, I've even designed basic maps with grid positioning indicators for games in the past, but no grid system has ever confused me as much as the one sarge uses for this addon. Most logical grid systems go bottom left 0,0 to...
  15. U

    Increase players armour/health

    Is there a way to increase a players starting armour/health by say 300% ? I've googled this question to death with no luck haha!
  16. U

    [Script] Helicoper Disconnect Protection/Switch Seat [v1.2

    I know the effort it takes to get something like this working, so drop a note in the code for a paypal donation button and I'll donate a few dollars. Can't donate much as I'm broke, but I always give kudos where they're due :D
  17. U

    NE Base plus other small additions (Originally for Epoch)

    Nah, the secret is this: 1. Always get the original 3d file from the author. 2. Never accept a 2d editor file, those are the ones where everything comes out crooked in the end. 3. Open the 3d editor file , then save it. Look in the mission folder and you'll now have a .sqf . 3a. The beauty of...
  18. U

    Creating Sensors Area

    A trigger is a sensor: https://community.bistudio.com/wiki/Mission_Editor:_Triggers
  19. U

    NE Base plus other small additions (Originally for Epoch)

    Just messing with ya, but you should seriously learn this stuff, it's going to make your life easier: TOO LAZY to figure out how to edit and install this yourself? Don't worry, just do this: 1. Cut and paste this: http://pastebin.com/ycC0r3EY into a file called epoch69.sqf 2. Put that file...
  20. U

    NE Base plus other small additions (Originally for Epoch)

    Really? I must provide an installation guide and provide clarification.. Well, if you insist. I apologise if I haven't done all the work for you (no wait, think it was me that spent hours on that map to begin with), but if I'm honest and right now I feel like being honest. You should really...
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