as i recall that is something in the .hpp files that conflicts with the already defined RscText i know this is fixed somewhere in sheeps repack which uses the build mod also (successfully). i do not know how.
im dont really know how to script for this stuff but i figured most of it out i think not sure how to set the variable to tell it what are , if they already have one can i just use that ? anyways what i have so far...
i added in private at the top
private ...
i was just about to post about this and found this thread so il resurrect it and see if anyone knows how to only have a loadout once per restart to prevent people gathering death loot over and over
i call a custom loadout in my init.sqf if that effects how this works.
im pretty sure you didnt understand my post as it is a fix to the BE issues your having (in your public variable at least) none of which has anything to do with Infini at this point. the github as the link i provided is for what this thread is about base building 1.3 and the instructions on it...
I dont see anything the github says to add in the BE filters , are you sure you installed this as per the instructions up to date and for your version ?
exerpt from the github be instructions ... found here... https://github.com/Daimyo21/BaseBuilding_1.3_Community
publicvariable.txt
//1 ""...
"got it to work" would be the key part , theres no way what im running will work for you and no way i could remember all the tweaks and bugs and stuff i had to track down and i changed a lot to custom like the build recipes.
there is only distance they don't spawn from those areas , they will still wander into traders, if not they hang outside the distance then they might as well be campers and its hard for players to leave the safezones..
regardless id much rather them be deleted like the zeds in this script...
well that didnt go as planned lol thanks for the help though J3T (maybe i messed up but couldnt figure out how to work that)
anyone else got any script for this kind of idea? seems like a reverse of the logout near players restriction , where can logout next to certain objects , for a simple...
sweet little add on thanks works great for me ... anyway you could add the option for it to delete DZAI units that enter any traders? really annoying hearing all the shooting when one creeps into there lol
any chance anybody could help me track down where to edit the time till a players body turns to a bone pile grave or better yet disable that all together? i much prefer the bodies to stay around.
i use vilayer and really like it a lot its 35 bucks a month , i get a great control panel , and ftp , installation of any mod and or map(of dayz not scripts)is simple clicks through the cpanel as is database and several scripts and add on tools like admin tools and battle-eye etc.
Also have...
i dont use spawn select so i cant help you there but the second one is easy ...
in your variables.sqf theres a line for it change the 1 to a 0 for no plot pole and your done.
if(isNil "DZE_requireplot") then {
DZE_requireplot = 0;
this does mean youl need a custom variabls.sqf if you dont...
i tested this it fixes it for me but then my admin script stops working context menu doesnt show up , only change was evac chopper from true to false ... also doesnt seem like much of a |"fix" lol specially if it breaks something else.. maybe we need to figure out whats going on with the traders...
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