I seen to have broken this or i miss something along the way...
Works ok except AI ignores zombies...
Just gonna leave it in client mission + remove the extra map_configs
U need to edit SAR_AI_init.sqf & remove the maps u deleted.
Right in dayz_server/init/server_functions.sqf
Remove where u added
//----------InitMissions--------//
MissionGo = 0;
MissionGoMinor = 0;
if (isServer) then {
SMarray = ["SM1","SM2","SM3","SM4","SM5","SM6"];
[] execVM "\z\addons\dayz_server\missions\major\SMfinder.sqf"; //Starts major...
The dynamic_vehicle.sqf is in the mission pbo
Also epoch has it own forums @ http://dayzepoch.com/forum
Also have a look @ http://dayzepoch.com/wiki/index.php/Init.sqf#MaxVehicleLimit
I be more worried about what u broke i.e
11:18:54 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
11:19:01 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
Plus all the warnings from
11:19:03 File...
U have a typo mistake in your mission.sqm
U really should have seen error messages about it in either your client/server logs / or by using--showscripterrors in dayzcommander...
Don't go messy with code till u got that figured out, otherwise u never figure out what is goin wrong.
Now u can't...
Really not enough Tavi Players left atm :(
So gonna switch over to Epoch Server, but gonna post a collection of fixes / changes i had.
Note most of this is changes / fixes i came across comparing newer dayz code to tavi's dayz code etc...
Swimming Bug Fix
http://pastebin.com/8P7nZQVh...
U need to add heli1 & heli2 marker in your mission.sqm...
Just edit the file & add 2 more markers for example
class Markers
{
items=9;
class Item6
{
position[]={8511.4658,-0.14474626,16773.117};
name="center";
type="Empty"...
http://dayz.st/w/Custom_Helicopter_Crash_Loot
According to that u can modify the server pbo = server code.
C130 crash sites
Just edit the range of the range of loot spawning... believe its like 0.550 / 0.6 and just increase the range i.e double it
Regardless u will need to modify the code...
http://opendayz.net/threads/disable-sidechat-some-advice-on-compiles-sqf.12913/
Its annoying + brillantly done... and boots players back to lobby
I recommend u disable the slap part of the code, it can kill heli / plane pilots if they accident press the talk button.
What u want todo is make up 2 different markers & edit your server code that calls on heli sites + do it twice for both islands.
Its alot easier that way imo..
But honestly i perfer the cj130 crashsites look @ script addons section
More than likely your respawn_west marker is to close to the mountain...
Depending on server code (only familiar with bliss/reality) it won't sync players near respawn_west i.e when players are loading into game.
---------
I will prob be throwing up a new mission.sqm file on forums...
dayz_equip.pbo config.cpp - cfgvehicles.hpp
Don't think u can alter it to be honest
It would be just easier to alter the loot tables + have no box at all and have everything spawn in a pile.
Otherwise u should just add a script to alter the contents of the medbox when it is spawned in.
Once u have altered the loot spawning to stop more guns spawning in.
U are then left with items in the database....
Personnally i would just swap the items in the database & not try and code a custom solution.
Its the better way togo about it & just make a database backup beforehand...
But...
Nothing i just thought i mention it since it can overlap with the custom debug montior.
Think u need to remove some lines in player update i think aswell.
Think its obvious + yep hackers can be a pain.
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