Taviana 2.0 Fixes

Torndeco

Valued Member!
Really not enough Tavi Players left atm :(

So gonna switch over to Epoch Server, but gonna post a collection of fixes / changes i had.
Note most of this is changes / fixes i came across comparing newer dayz code to tavi's dayz code etc...

Swimming Bug Fix

http://pastebin.com/8P7nZQVh

Basicly there is a new debug location = Aircraft Carrier @ corner of map with all 100 locations set on it. Solved the swimming bug u get at player login.

Note:-
There are some custom building locations aswell in the mission file, to lazy to remove.

Important: - Change the spawn locations to whatever u server is currently using.
Line 1179 -> 1274
As i renamed the locations to spawn_land_x /// spawn_coast_x

Animal Fix

fixes/compile/player_animalCheck.sqf
http://pastebin.com/v3kXx0dG

fixes/system/animal_agent.fsm
http://pastebin.com/vYmHg7cU

compiles.sqf
Code:
player_animalCheck = compile preprocessFileLineNumbers "fixes\compile\player_animalCheck.sqf";
This is basicly using the newer animal agent helps stop the animals disappearing on u i.e despawning




Player Check Stealth Typo Fix

fixes/compile/player_checkStealth.sqf

http://pastebin.com/4yBCW9iD

compiles.sqf
Code:
player_checkStealth = compile preprocessFileLineNumbers "fixes\compile\player_checkStealth.sqf";



Control Zombie Agent Typo Fix

fixes/compile/control_zombieAgent.sqf
http://pastebin.com/drdj1cnq

compiles.sqf
Code:
control_zombieAgent = compile preprocessFileLineNumbers "fixes\compile\control_zombieAgent.sqf";



Re-enable Maule Blood Splatter

fixes/maule/maule_init.sqf
http://pastebin.com/1hZSPDWa

fixes/maule/maule_prophit/monitor.sqf
http://pastebin.com/kLf4XHkb

init.sqf - find + change to
Code:
call compile preprocessFileLineNumbers "fixes\maule\scripts\maule_init.sqf";
 

MikeCandys

Well-Known Member
I cant see what you did to fix the swimming bug.

My mission.sqm units look like this:

class Item1
{
position[]={-18621.865,0,25857.564};
azimut=-17.0839;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};



Do i have to delete the

leader=1;
rank="SERGEANT";

and change

player="PLAYER COMMANDER"; to yours ?

I am using namalsk should be the same in my opinion so yeah i hope you can help me with this.
 

Sharkking

Valued Member!
its dependent on the "center" marker and the repawn_west marker. If their position is on water the player will swim on spawn. set them both to be on land
 

MikeCandys

Well-Known Member
class Item0
{
position[]={5406.9092,30.012478,8796.7354};
name="center";
type="Empty";
};
class Item1
{
position[]={-18697.58,379.53012,25815.256};
name="respawn_west";
type="Empty";
};


so i have to change the cords here , right ? And do I have to note something or just go for it in 3d editor and place it somewhere on the ground ?
 

MikeCandys

Well-Known Member
And i get somethimes the message after logging in : "cant count magazines"

after a while it has counted the magazines i guess and than i am able to walk. before i was swimming in the ground.
Any idea what could help here ?
 
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