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    cant get any self action scripts to work

    Right i'm not 100% sure but i believe the issue is that u dont s_player_sleep isn't initialized. Looks like newer dayz has a sleep option in it, so the newer dayz code maps/mods already have it... Tavi 2.0 doesn't U might be able to just add s_player_sleep = -1; Personally i would just use...
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    cant get any self action scripts to work

    Whats the server ip / port + i jump on it tomorrow... that way i can see what errors i get. Also can get a quick look @ mission file incase Bliss/Reality build system didn't upload the file Don't forget if u are using an anti-hack like blur's one u will need to whitelist the addaction
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    pyBEscanner

    Just a small update to ignore DART bans u can get them @ http://dayzmod.com/forum/index.php?/topic/144647-dartbans/ Just small plans atm, add ability for temp banning i.e for people using shift+p to combat log. Look @ parsing server log files for diag_log messages from anti-hacks i.e blurgaming
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    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    Prob due to issues people have with new zombie attack code + loot spawning tied to people fps. Either way u can mission fix them to use the newer code if u want to. I can wait to get a new tavianna version with new community models + stashes etc + new zombie classes without the diag_log event...
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    cant get any self action scripts to work

    I was jumping around this week looking @ what people have alter on taviana server... Must be a popular server :) Just a s small typo mistake in your fn_selfactions.sqf "\fixes\study_body.sqf" should be "fixes\study_body.sqf" same with "\fixes\player_sleep.sqf" Btw next time have...
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    Operation DogFight 1 + 2

    Gone
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    cant get any self action scripts to work

    First of all some basic tips Add the following in your dayzcommander options -showScriptErrors ---- ---- Check your server / client rpt logs for errors... It won't catch them all but helps Now its pretty much impossible to tell u whats going wrong without seeing the files u have modified...
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    Smaller Mission File Tip 14.5kb

    Disclaimer:- Minimal Testing + Only a quick basic overview on how i done the changes... Also i recommend u use a good file editor like Notepad++ Basicly u will have SARGE stripped down version in the mission pbo for clients And a seperate SARGE complete version in the server pbo...
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    Localize Tip

    Just something i noticed with all the scripting releases / examples btw very nice to see all the additions etc Instead of hardcoding the custom text to english etc... Use http://community.bistudio.com/wiki/localize Then make up a stringtable.xml and add it to your mission pbo i.e an...
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    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    Been working on a custom tavianna server looking @ fixes changes in newer dayz code etc to add in via mission file... Just had a look @ your changes aswell in the mod + noticed a typo (believe its also in the older tavi 2.0) player_checkSteath.sqf line 19 } else {; should be } else { Anyway...
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    pyBEscanner

    cd C:\Users\Ashleigh\Desktop\DayZ server\Dayz tools\pyBEscanner C:\python2.7\python.exe pyBEscanner.py
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    pyBEscanner

    I currently have no server atm, wip pyBEscanner is really a console app. U should start a console window up i.e command prompt cd /path/to/where/pyBEscanner python pyBEscanner.py Otherwise u will have your current problem i.e command window is closing before u can read the error message
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    pyBEscanner

    So been gone awhile.... Really thought dayz standalone would been released publicly by now.... So i been playing catchup quickly on the forums... abit Is this tool still usefully or lacking in some area's compared to other tools. i.e pwnors server seems to be only active private server now
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    Stuff i'd love to see

    I always find the cfgTownGenerator isn't great, especially if u are driving a vehicle & rubbish spawns literrally as u drive into it etc... I always end up disabling it & adding the debries into mission file myself... But another solution for everyone else, could be to make it a mission...
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    Chopping Wood Fix v0.1

    Use the player_chopWood.sqf from tavi.com version.. (Attached file) That will do the trick for u All Hicks work... edit:U just need 3 trees within 30 metres of u for it to work
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    BanZ Union - Shared ban list between reputable server owners

    Not really an answer so i be more direct... Do admins get to submit people for hacking with proof = only a public variable restriction for a banned gun ?
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    Dayz Sahrani - Mod Development - Work In Progress

    http://dayzmod.com/forum/index.php?/topic/122917-we-are-looking-for-beta-testers-for-the-new-map-sahrani/page__st__40 Its never mentioned... U could have just done private testing on locked servers & released server hotfixes to mission fix stuff. Until u came up with a stable release u liked...
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    Dayz Sahrani - Mod Development - Work In Progress

    U went from 2-3 weeks till next release + no decision on dayz-commander release... To v0.2 released @ http://dayzhorror.com/forums/index.php?/topic/1686-dayz-sahrani-installation/ No Server Files ? DayZ Commander Release Timetable ? The long wait on v0.2 + no timetable for dayz commander...
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    Chopping Wood Fix v0.1

    The fix above is only for sahrani.... Different maps may use different tree models To make it work on cherno u will need to find the forest / trees... Find some trees not near any buildings to make your life easier.. Try to chop wood + look @ client's rpt logs Look up the listed models + Do...
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