All depends on what AI you want to add to the server m8. Baseline has went with DZAI and I went with Sarge AI. Both similar AI wise only I prefer Sarge mainly because I can lower the skill level of the soldiers so I can add 55 semi-skilled soldiers and not 12 autoaim headshot ai lol. I dont know...
Probaly but my server doesnt use the battleye filters as we use TSW, So I havent came across the problem. I think Vilayer my host turns them off. So you might need to add the crates to your filters.
use http://sourceforge.net/projects/npp-compare/ plugin for notepad++. Open you're file and mine. and Hit "Alt+D" and it'll compare both side by side highlighting changes
I Disabled Sarge Heli and Vehicles to help with Server load and 1001 AI running around. I even turned off Bandit AI:P Thats why I put my files in there to compare only. Incase you had yours setup differently :P
The Choppers you'll have to spawn in yourself through the database. I setup new spawnpoints in the database so we had 3 Choppers and a Bi Plane spawn there for people to fight for. We have TSW so its easier for me todo.
As for the AI. Make sure you've set the soldiers to unfriendly.
Open up...
My Friend installed fog this way and we had the same problem. The Chernarus Spawn Points are at the bottom of the sqm so if something is wrong in the sqm it normally messes with spawnpoints. Make sure you have ended the markers correctly or havent got an extra }; . After hours of head...
Sector FNG
Inland Version
What it does....
This is my 2nd version of my Sector FNG. My first version was an island out at sea. I have moved it inland up north on Chernarus to solve the bugs with loot spawning and sarge ai. Basically it is now a city made for survivors.
I use it on my server as...
I know its easily changed but is there a reason your script points to fixes\switchseat.sqf while we'll your instructions point to scripts\switchseat.sqf. Its just for other people installing this. Currently not working for me on Chernarus 1.7.7.1. But will reinstall and try again.
You could by changing the XYZ coordinates in the file (Alot of work). I wont be releasing my biedi file though as im keeping it for other work on my server.
Yea me2 lol :p
Found the include code in "SAR_AI_init.sqf"
switch (_worldname) do {
case "chernarus":
{
#include "map_config\SAR_cfg_grid_chernarus.sqf"
};
case "tavi":
{
#include "map_config\SAR_cfg_grid_tavi.sqf"...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.