What it does....
This is my 2nd version of my Sector FNG. My first version was an island out at sea. I have moved it inland up north on Chernarus to solve the bugs with loot spawning and sarge ai. Basically it is now a city made for survivors.
I use it on my server as a mission for groups of players to raid and conquer each restart. I added 5 vehicle crates with Weapons, Medical, Basebuilding, Vehicle Parts and Food/Drink guarded by 55 Sarge AI Soldiers. I've included these files, but they arent needed if you dont want to use them.
Requirements - (Notepadd++ or other software to edit files. PBO Manager or CPBO or other software to extract pbo files.)
- Easy = Blue <10
Install the "sectorfng" folder into the root of your mission folder.
Mega - https://mega.co.nz/#F!NYpnzQzI!PFRCokryS_FrK5R-LgDPvQ
Dropbox - https://dl.dropboxusercontent.com/u/56271375/sectorfng.zip
Put this code at the bottom of your init.sqf file.
 execVM "sectorfng\sectorfng_init.sqf";
To use without crates or a map marker open up "sectorfng\sectorfng_init.sqf" and comment out what you dont want to use or dont have enabled.
- I've included my "SAR_cfg_grps_chernarus.sqf" and "SAR_config.sqf" incase you want to use Sarge AI for you to compare to your own.
- I wont offer support on how to add weapon/vehicle crates to your server as theres many other posts explaining that on Opendayz. Just Search.
- If you want to test before you install then feel free and join our server with a group to test. I'll do my best to answer questions, Although I havent been that active.
Update :- I've had alot of PMs the last few months asking for the sql and beidi files so that people can change the layout or add things to the Sector FNG
Since I havent really been active I might aswell release them to the public
Thank you all for using my creation
FNG community - For helping me test.
Opendayz - Great community that has helped me so much to learn.
Sarge AI - For his great work.