thank you for the link if i do install base building i'm sure i will add this too, i was wondering if the arma map editor has a way of adding more
i don't want members building all over the map so a lock down to admin would be really needed before i start to install it, if someone can confirm...
i have a few scripts running and would love to add this to the list, but i do havea few questions if someone can help
1) can anyone build a base, can i lock it to just admin
2)will this conflict with Anti Hack script, sarge AI, street lights or admin tools mod ?
3) i still use the old skool...
I run a whitelist on my server, when people apply they have to give me there guid,
i was wondering can i check the history of this player
it made me think as part of the application process i would like to check on the history of the player if it was possible?
i want to implement this for our members,
a NWAF raid with AI surrounding the box idea,
then its a lotto to if the box has items in there or not i guess i have to change it each time ? can a lotto loot box work ?
here is an idea a member of the server come up with i was impressed with the idea
currently people can attack the NWAF AI Bandits and then loot the barracks, which is fine
We are thinking of having a weapon cashe stored at NWAF or NEAF ,
it might be empty... it might have ammo... or...
so gotcha is not great but the live monitor is excellent for a noob like me if gotcha is v bad what is out there that is good with live monitoring ?
i do have access to my server and mission pbo
the AI are wicked for a no pvp server they really help keep things interesting for members when they want to engage rather than loot
but people are getting sneaky i have noticed, they will head to NWAF with a sniper rifle in hand and approach form the south side hill spot the AI at lets say...
i was asked to add this to my server but all i see is issue reported by people here, can anyone confirm if this is worth installing or skip it, chernarus map 1.7.6 with Sarge AI running
i know that there is a fix in 1.7.7 but my ST server is running 1.7.6 a member said they had this on an old server they played on a few months back it would show you 40 out of 50 items slots used
so i'm guessing this was a script, is anyone aware of such a script ?
I have something like this issue BUT it is the other way around , if i use admin tools to spawn a vehicle as soon as i get in it disappears, if i fix the admin tools vehicle spawn i can then get in the vehicle fine but in worried that sarge AI heli will then become usable ie a player can then...
hi,
so i have been running a dayz server for 4 weeks now, it has a few scripts running on it including AI and admin tools at the moment i run gotcha anti hack as i use a dayzst server which has battleeye installed as a standard, my question is now i have a slightly better idea of what i'm...
I want to increase the AI skill, should the values below be higher or lower
["aimingShake", 0.90, 0.10],
the higher the aim shake the less it shakes or more ?
["spotDistance", 0.70, 0.30],
the higher the spot distance the further away a survivor can be seen at ?
// if you are spotted by AI...
thanks for the link, so far i have had script kicks for #45, 44, 43 42 41. 40. 39 38 37 36 35 34 33 32 i have people wanting to get in and play , so i have disabled it for now.
so far i have set each of the line of script to 0 rather then 5 , can someone confirm if they had to the same issue and...
Could someone point me at the most upto date script.txt for battle eye please I have seen a few but the are 2-3 months old. I installed the newest I could find but it has errors so before I start to look at the first error code I wanted to make sure I have the most upto date copy on my st server...
with Chernrus map i would like to make 24 slot back packs harder to loot for at the moment they are 0.01 can it come down to 0.001 ? or is that insane maybe 0.050 ? or is 0.01 the lowest for loot tables
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