I am trying to create a pen/warehouse where I can spawn 10 - 15 zeds. It is made to look like the infected were locked in. Like Hershel's farm in Series 2!
I have installed custom loot on my server which is working fine. I have added in an object (microphone_ep1) and assigned it loot and zed...
Hi Sarge,
I read in a previous post you would maybe do a Whitelist by UID if enough people requested it. I would like to request it if it has not been done already.
I am setting up a Base Building territorial type server and I would love to offer AI protection for the bases so that AI will...
Hi,
I am having a problem with loot spawns. At first I thought there was no loot spawning at any wreck or crash site. As it turns out loot is spawning in a pile underneath the wreck. I have seen many forums, posts and bug reports for this but so far no fixes.
I have played with some settings...
I tried all this. It doesn't work on 1.7.7.1. I removed all items from the loot list that are weapon holder item but they are still spawning. Can anyone confirm if they have this working on 1.7.7.1?
And the anti-dupe still remains. I posted it to the Dayz dev team as a bug report but they haven't updated their bug reports page since 2012. I am considering scrapping Dayz altogether now as my server is almost unplayable with this anti-dupe :-(
This is not a program I have written or anything special at all. All it is is a copy of my Ammobox inventory from my admin base. I looked around for a long time and found nothing so pulled this together from randoms bits. Hopefully it will help others for a quick cut and paste.
If you have...
Oh my god!!! Has anyone been able to work around this stupid Anti-dupe! I am pulling my hair out. Why would the developers, after realising how broken it is, not fix it yet, it has been ages.
I have tried many things and none of them working although I have an idea but don't know how to...
That would be awesome if you could. If you are too busy though and it's a hassle then no worries, I was going to start chopping it up and see how it goes.
So I have given this a try. So far I have got the trigger working fine in regards to text and area. But I have no wreck spawning or anything in the report. I also have no errors so that is good.
I think I need to test it with a proven something.sqf file to make sure the init statement is...
This worked perfect for me - thank you to all :)
Edit: Perfect is too strong a word. This only works for items that you drop and try to pickup again. It does not work for items that are randomly found.
Wow, cool, thank you so much. I will have to try this next week as I am just about to leave for Germany. I am off to Gamescon 2013 in Cologne. I will get back to you ASAP. Thanks again
Thanks for the reply Player2. The trigger system I understand, it is the wreck spawning system I don't quite get. I am not a coder, although I have started learning, I don't know which bits to use from the spawnwrecks file in the trigger.
Hi,
Is it possible to have a wreck spawned dynamically? What I mean by this is to have a wreck spawn in a certain location under a certain condition. I am looking to have the wreck spawn when I need it to rather than a random time under chance.
So for example, if I walk into an certain area...
I have Base Building fully working. Can build, can remove, codes work after restart - all is well. Except tents.
I can place a tent and put some stuff in and out. Everything writes to the database - all good. When I do a server restart the tent is still there, the items are still there but...
I used the database method to get this working but I think I would prefer to use the init method as I am also adding in triggers and such like. For me it would be less editing. But thank you all for the methods posted above.
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