After I changed the spawn points and debug, I did some changes to my server_playerSetup.sqf and it seems to work now. Try this code, and add in the name of your map on line 183 if it is an island: (I'm using 1.8.0.3)
private...
Change these two:
waitUntil {!isNil ("PVDZ_plr_LoginRecord")};
PVDZ_plr_LoginRecord = nil;
To:
waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
PVDZE_plr_LoginRecord = nil;
The last one in your init may not be needed...
I've decided to start releasing the additions I've made for Taviana and Chernarus.
This place I've simply called, Checkpoint 1, located between Cherno and Elektro.
This place is a simple military checkpoint.
Install server-side:
Put the file checkpoint1.sqf somewhere in your server...
I've decided to start releasing the additions I've made for Taviana and Chernarus.
This place I've called, Black Forest Outpost, located around the Black Forest area.
This place is a military outpost with some good loot locations. It also acts as a checkpoint.
Install server-side:
Put...
I've decided to start releasing the additions I've made for Taviana and Chernarus.
This place I've called, Stary Outpost, located at Stary Sobor.
This place is a military outpost with some good loot locations.
Install server-side:
Put the file staryOutpost.sqf somewhere in your...
You can spawn one item not currently in the loot tables, set up a new class for that object in CfgBuildingLoot.hpp and define how many zeds you want there.
Just an example:
class Land_Mil_Barracks_L: Military {
maxRoaming = 200;
minRoaming = 200;
zombieChance = 1;
};
I guess this will work.
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