Error when i start my ported map

Slowline

New Member
Hello Guys from OpenDayz !
I am from Germany and i'm Sorry for my bad English ,
I have an Error when i starting my DayZ Server ( Pwnoz0r's Server Pack ) with my ported Map
p8h2.png





i dont know why here's my Mission.sqm File :

Code:
version=11;
class Mission
{
    addOns[]=
    {
        "wl_route191",
        "ca_modules_animals",
        "dayz_anim",
        "dayz_code",
        "dayz_communityassets",
        "dayz_weapons",
        "dayz_equip",
        "cacharacters_pmc",
        "ca_modules_functions"
    };
    addOnsAuto[]=
    {
        "dayz_weapons",
        "ca_modules_functions",
        "wl_route191"
    };
    randomSeed=11171215;
    class Intel
    {
        briefingName="DayZ Schwemlitz";
        briefingDescription="DayZ Mod (Alpha Version)";
        startWeather=0.067362607;
        forecastWeather=0.52341133;
        year=2008;
        month=10;
        day=1;
        hour=12;
    };
    class Groups
    {
        items=2;
        class Item0
        {
            side="WEST";
            class Vehicles
            {
                items=7;
                class Item0
                {
                    position[]={2977.554,0,1275.8734};
                    azimut=-17.0839;
                    id=11;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAY CDG";
                    skill=0.60000002;
                    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
                class Item1
                {
                    position[]={920.49005,0,1663.5964};
                    azimut=-17.0839;
                    id=0;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAYER COMMANDER";
                    leader=1;
                    rank="SERGEANT";
                    skill=0.60000002;
                    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
                class Item2
                {
                    position[]={1816.3722,0,5082.8853};
                    azimut=-17.083944;
                    id=5;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAY CDG";
                    skill=0.60000002;
                    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
                class Item3
                {
                    position[]={3506.9146,0,4293.3667};
                    azimut=-17.083944;
                    id=8;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAY CDG";
                    skill=0.60000002;
                    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
                class Item4
                {
                    position[]={4648.4541,0,5001.0249};
                    azimut=-17.083944;
                    id=18;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAY CDG";
                    skill=0.60000002;
                    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
                class Item5
                {
                    position[]={3627.9397,0,1920.1587};
                    azimut=-17.083944;
                    id=2;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAY CDG";
                    skill=0.60000002;
                    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
                class Item6
                {
                    position[]={4105.7817,0,1017.1332};
                    azimut=-17.083937;
                    id=9;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAY CDG";
                    skill=0.60000002;
                    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
            };
        };
        class Item1
        {
            side="LOGIC";
            class Vehicles
            {
                items=1;
                class Item0
                {
                    position[]={4105.7817,0,1017.1332};
                    id=50;
                    side="LOGIC";
                    vehicle="FunctionsManager";
                    leader=1;
                    lock="UNLOCKED";
                    skill=0.60000002;
                };
            };
        };
    };
    class Markers
    {
        items=8;
        class Item0
        {
            position[]={7839,0,8414};
            name="center";
            type="Empty";
        };
        class Item1
        {
            position[]={-18697,0,25815};
            name="respawn_west";
            type="Empty";
        };
        class Item2
        {
            position[]={2977.554,0,1275.8734};
            name="spawn0"; //spawn_balota
            type="Empty";
        };
        class Item3
        {
            position[]={920.49005,0,1663.5964};
            name="spawn1"; //spawn_kamenka
            type="Empty";
        };
        class Item4
        {
            position[]={1816.3722,0,5082.8853};
            name="spawn2"; //spawn_cherno
            type="Empty";
        };
        class Item5
        {
            position[]={3506.9146,0,4293.3667};
            name="spawn3"; //spawn_elektro
            type="Empty";
        };
        class Item6
        {
            position[]={4648.4541,0,5001.0249};
            name="spawn4"; //spawn_sol
            type="Empty";
        };
        class Item7
        {
            position[]={3627.9397,0,1920.1587};
            name="spawn5"; //spawn_berezino
            type="Empty";
        };
        class Item8
        {
            position[]={4105.7817,0,1017.1332};
            name="spawn6";
            type="Empty";
        };
    };
};
class Intro
{
    addOns[]=
    {
        "wl_route191"
    };
    addOnsAuto[]=
    {
        "wl_route191"
    };
    randomSeed=6913869;
    class Intel
    {
        startWeather=0.25;
        forecastWeather=0.25;
        year=2008;
        month=10;
        day=11;
        hour=9;
        minute=20;
    };
};
class OutroWin
{
    addOns[]=
    {
        "wl_route191"
    };
    addOnsAuto[]=
    {
        "wl_route191"
    };
    randomSeed=4081731;
    class Intel
    {
        startWeather=0.25;
        forecastWeather=0.25;
        year=2008;
        month=10;
        day=11;
        hour=9;
        minute=20;
    };
};
class OutroLoose
{
    addOns[]=
    {
        "wl_route191"
    };
    addOnsAuto[]=
    {
        "wl_route191"
    };
    randomSeed=4975929;
    class Intel
    {
        startWeather=0.25;
        forecastWeather=0.25;
        year=2008;
        month=10;
        day=11;
        hour=9;
        minute=20;
    };
};
i will port this Map in to DayZ and when i join then i become
b39u.png


i use the DayZ Version 1.8.0.3 to port this in DayZ should I use an older version of DayZ?

It looks like that i must edit the CFGworlds.hpp in DayZ_Code.pbo... but how ?

Code:
class DayLightingBrightAlmost;    // External class reference
class DefaultClutter;    // External class reference
class Grid;    // External class reference
class DefaultLighting;    // External class reference
class DayLightingRainy;    // External class reference
class Weather;    // External class reference
 
class CfgWorlds {
    class Chernarus;    // External class reference
    class DayZMod : Chernarus {
        access = 3;
        worldId = 4;
        cutscenes[] = {"DayZModIntro1"};
        description = "DayZMod v1.8.0.3";
        icon = "";
        worldName = "\ca\chernarus\chernarus.wrp";
        pictureMap = "";
        pictureShot = "\ca\chernarus\data\ui_selectisland_chernarus_ca.paa";
        plateFormat = "ML$ - #####";
        plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
        longitude = 30;
        latitude = -45;
        class OutsideTerrain
        {
            satellite = "ca\CHERNARUS\data\s_satout_co.paa";
            enableTerrainSynth = 1;
            class Layers
            {
                class Layer0
                {
                    nopx = "ca\CHERNARUS\data\cr_trava1_detail_nopx.paa";
                    texture = "ca\CHERNARUS\data\cr_trava1_detail_co.paa";
                };
            };
        };
To long :D

Or can anyone tell me the solution.
Regards Jan
 
Few things.. Make sure in the @start server, your world points to your custom world such as -world=wl_route191
make sure your mpmission is dayz_1.wl_route191 or w/e your map name is..
 
xD i'm so stupid i have forgot to rename the mpmissions folder, ok thanks this work but this make a new error
r5dt.png
 
okay its saying that some file that you have is looking for that certain file but its not there, if you are using a map from armaholic it might not have a cfgworlds .sounds but yea, not exactly sure how to fix that error
 
haha ok ^^ thanks for help :I i hope another write a reply and can me help i have test 2 Maps and no one work at the moment :I
 
i have unzipped the config.bin in my maps.pbo file and have added the class Sounds
Code:
class Sounds {
            sounds[] = {};
        };
its make nothing any one an idea ?
 
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