Don't you know all littlebirds have 4 open-able doors? :p
As for auto hover I don't miss it, but some players can't land without it.
One thing we have noticed is when you get out of vehicles you get out right in the center of it. That's potentially a high leg breaker danger!
This is so cool :)
Here are my coords for Taviana if anybody want them:
case 0: {["Byelov", 1.5, 17313.836, 7489.189]};
case 1: {["SabinaNorth", 1.5, 15115.875, 10066.39]};
case 2: {["SabinaSouth", 1.5, 15320.242, 9355.3594]};
case 3: {["Etanovsk", 1.5, 12640.354, 11865.666]};
case 4...
Lets take an example with deployable bikes. As of now it uses the scroll wheel to deploy.
But is it possible to right click on your toolbox in you inventory to deploy it instead?
Great improvements Nightmare! Really loving this, an the speed of the tool is is back :)
However one bug.
When you list a class name in the vehicle editor, only one vehicle of each class name is displayed.
DEBUG:
Make a file called debug.sqf and paste in this code:
waitUntil {alive player};
while {true} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity =...
You made two threads with this, and you don't even say what you want to install in any of them. You need to specify what you want or else nobody wanna bother helping you.
That's because the server only syncs the time every 5 minutes.
You can change the intervals for when the server syncs the time in server_cleanup.fsm.
Look for this:
class time_sync
{
priority = 0.000000;
to="sync_the_time";
precondition =...
I'm getting this every time an AI spawns in:
21:27:47 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [6439.31,13805.6,0]. Result:O 1-2-L:1 | Loadout:["VIL_HK33","VIL_30Rnd_556x45_HK"] / Num:0"
21:27:47 Error in expression <loadout select 2;
_aiammo2 = _ailoadout select 3;
_aiunit...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.