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  1. Draxanoth

    Eject Players of Banned Vehicles and Explode Vehicles

    I know you can damage components with the vehicle salvaging script, I would think it should be possible to destroy them outright through a similar method. You might take a look at it and see if you can adapt some code from ssremove.sqf to fit your need...
  2. Draxanoth

    [Tool]Cusom Vehicle Spawns

    We can't edit our own thread titles? o_O That's lame. I did think it strange you wouldn't have noticed, but I know a lot of people who frequent these forums use English as a second language. I tried the newest version of your gadget. Worked flawless adding in missing vehicles on Namalsk...
  3. Draxanoth

    [Tool]Cusom Vehicle Spawns

    Gweincalar you might want to fix the typo in the thread title, you accidentally put "cusom" instead of "custom". It might prevent the topic from appearing for people in future searches.
  4. Draxanoth

    Need to disable Anti-Teleport from DayZ 1.7.6.1

    Roger. I tried @Dayz and @DayZ_Namalsk_Dayz, but didn't think to look in ns_dayz.pbo. I'll give it another go. Thank you sir. *EDIT* Success! Millions of bridge goers saved! Thank you, thank you, THANK YOU!
  5. Draxanoth

    Need to disable Anti-Teleport from DayZ 1.7.6.1

    Grafzahl were you ever successful at disabling this anti teleport garbage? It's killing people on Tara Bridge like gangbusters, and when I tried to disable it via the walk-through I ended up with player models no longer loading.
  6. Draxanoth

    Bugs with dayz 1.7.6.1 or just me?

    I executed the same instructions on Namalsk and now I have no player models, everyone is invisible. XD
  7. Draxanoth

    [Tool]Cusom Vehicle Spawns

    Does Origins use a different DB structure?
  8. Draxanoth

    Be owner of a tent by unique_id of the player

    I thought they despawned if no interaction was made with them for 2 weeks, regardless of if you were alive or not.
  9. Draxanoth

    Be owner of a tent by unique_id of the player

    I don't know why they decided to tie it per survivor instead of per UID in the first place. I don't believe you can do a simple SQL number swap as theviasd and hambeast suggest. I'm pretty sure the tent owner ID has to match a survivor ID or the whole thing will throw a fit.
  10. Draxanoth

    [Tool]Cusom Vehicle Spawns

    Oh, I hadn't tried the building function. I didn't know you already had it built in. Good point, I forget rMod exists sometimes.
  11. Draxanoth

    [Tool]Cusom Vehicle Spawns

    I'm not sure automatically adding them is necessary for vehicles, there aren't that many of them, but since you added support for buildings it might save people a bucket-load of time if they drop 50 building models they've never used before.
  12. Draxanoth

    [Tool]Cusom Vehicle Spawns

    I have to redo all my Namalsk spawns after deciding to rebuild my server post Bliss, perfect opportunity to give your tool a test run. Certainly beats having to customize a PHP script. *EDIT* Worked absolutely fantastic. Very well done sir. I also thought of another possible feature. You...
  13. Draxanoth

    [Tool]Cusom Vehicle Spawns

    Very slick. I can't tell you how many times I've explained the PHP method over Skype; this looks great for the less technically inclined. I only have one suggestion, you might add a field so you can tell what record to start importing from. So if there are 233 official spawns already in your...
  14. Draxanoth

    Humanity Based Loadouts

    I gave that method an attempt blur but humanity is stored on a different table and I'm not sure how to load it. If I could it looks like it would work. Not as elegant as the normal load-out procedure, but it would work if I can pull the humanity value in. That of course has been my entire...
  15. Draxanoth

    Humanity Based Loadouts

    That's exactly the same method I was thinking would work. I tried the same thing, the game loaded fine, but I still got the default loadout instead of the one I wanted.
  16. Draxanoth

    Humanity Based Loadouts

    72 hours? Seriously? Might be time to take some benadryl and knock yourself out. o_O
  17. Draxanoth

    Humanity Based Loadouts

    If I still can't figure it out I may want you to flat out tell me anyway. lol
  18. Draxanoth

    Krixes - Self Bloodbag Script

    This is it. http://opendayz.net/threads/restrict-krixes-selfbloodbag-only-to-a-special-location.10440/
  19. Draxanoth

    Custom Loadout Once Every restart

    For iFeeStylin's request that should indeed work. I'm trying to do something a bit different in the other thread though.
  20. Draxanoth

    Custom Loadout Once Every restart

    FYI 13mknight, I missed the code button when I pasted and some of it got chopped off. I updated my post with the complete segment but hopefully you spotted it in server_playlogin.sqf anyway if you're working in there. If 13mknight can make it work all the thanks go to him. I can manipulate...
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