I know you can damage components with the vehicle salvaging script, I would think it should be possible to destroy them outright through a similar method. You might take a look at it and see if you can adapt some code from ssremove.sqf to fit your need...
We can't edit our own thread titles? o_O That's lame. I did think it strange you wouldn't have noticed, but I know a lot of people who frequent these forums use English as a second language.
I tried the newest version of your gadget. Worked flawless adding in missing vehicles on Namalsk...
Gweincalar you might want to fix the typo in the thread title, you accidentally put "cusom" instead of "custom". It might prevent the topic from appearing for people in future searches.
Roger. I tried @Dayz and @DayZ_Namalsk_Dayz, but didn't think to look in ns_dayz.pbo. I'll give it another go.
Thank you sir.
*EDIT*
Success! Millions of bridge goers saved! Thank you, thank you, THANK YOU!
Grafzahl were you ever successful at disabling this anti teleport garbage?
It's killing people on Tara Bridge like gangbusters, and when I tried to disable it via the walk-through I ended up with player models no longer loading.
I don't know why they decided to tie it per survivor instead of per UID in the first place.
I don't believe you can do a simple SQL number swap as theviasd and hambeast suggest. I'm pretty sure the tent owner ID has to match a survivor ID or the whole thing will throw a fit.
I'm not sure automatically adding them is necessary for vehicles, there aren't that many of them, but since you added support for buildings it might save people a bucket-load of time if they drop 50 building models they've never used before.
I have to redo all my Namalsk spawns after deciding to rebuild my server post Bliss, perfect opportunity to give your tool a test run. Certainly beats having to customize a PHP script.
*EDIT*
Worked absolutely fantastic. Very well done sir.
I also thought of another possible feature. You...
Very slick. I can't tell you how many times I've explained the PHP method over Skype; this looks great for the less technically inclined.
I only have one suggestion, you might add a field so you can tell what record to start importing from. So if there are 233 official spawns already in your...
I gave that method an attempt blur but humanity is stored on a different table and I'm not sure how to load it. If I could it looks like it would work. Not as elegant as the normal load-out procedure, but it would work if I can pull the humanity value in. That of course has been my entire...
That's exactly the same method I was thinking would work. I tried the same thing, the game loaded fine, but I still got the default loadout instead of the one I wanted.
FYI 13mknight, I missed the code button when I pasted and some of it got chopped off. I updated my post with the complete segment but hopefully you spotted it in server_playlogin.sqf anyway if you're working in there.
If 13mknight can make it work all the thanks go to him. I can manipulate...
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