Try using pbo manager.
Instead of unpacking, just paste and overwrite the files in the Dayz_Server. Packing the dayz_server & Dayz_code can have a few problems. Usually the issue is cannot find z/dayz_server/addons or some such as the prefixing ususally gets lost in the pack/unpack. You issues...
Retrieving player IDs is usually not done by Dayz_Sever first.
I would check that the instance is set up correctly in the database. Try it with a non-edited dayz_server.pbo, does it work or are you still getting the issue?
I'm going to try only the server destroying the bridge, which would circumvent the script restrictions. I'm unsure if this will work with JIP. I'll give it a whirl tonight.
A factor that I wasn't aware of was that in Winter (default is early feb) the chance to rain seems to be much higher. I've made changes to the dynamic weather (no rain when snowing - V2.0) and made rain a little more event like. Fire, Vehicles, Buildings & Hazmats beat Rain, but I'm unsure of...
Hey Goon, unfortunately I'm at work so I'm very limited in time (I only get to browse in between clients, for a few minutes at a time). I'll be on TS in a couple of hours
It's done, I'll be testing the uploaded version on my server tonight hopefully.
There will be a new client side (all-in-one and an incremental) download. Plus a new Server file. The mission has been updated and the map has been reworked.
I've been having issues with the new version of Dayz Commander too. Maybe try the Dayz Commander forums
I'm also having a signature issue with the new Beta, so I'm not even able to play at the moment!
Is there any issues on Dayz Mod? seems like it's to do with V1.7.5.1's vehicle reloading.
I'm rolling out a hotfix in a few hours for some of the issues (and a new map build, version 228 lol >_<) . It will take care of being moved to debug.
This script kick is due to a game logic that destroys the bridges.
What base building mod is it? I'm not sure how the base building could possible interact with a game logic init!
I will produce one.
I've also got a spreadsheet with the 190 weapons that were added. V1.8 will be the working + hotfixed version, so it'll have a couple of vehicle additions, Namely a Mi-24 (with most of it's teeth blunted :P)
V2.0 will have another 20-30 weapons (in the form of a new crash...
Sure, there is 94 in total.
Seems like most of the errors are from the cfg vehicles being outdated. I can see right there that the bandit and hero names weren't changed back to _DZ. I'm not sure why an older version of mine is present, but I will be fixing it.
Expect a hotfix over the weekend
I'm still not %100 on the cause, I'll put up a temp fix as soon as I find one, provided I find one!
Essentially what your doing is as good as testing :)
I've fixed the #17, I'll upload it in a second. The #46 is a mystery to me, that line isn't even a kick on my createvehicle.txt!!! What's your line 47? (as line one is a comment :P)
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